Bungie's E3 Adventure
Posted by Sketch at 5/24/2005 5:42 PM PDT

Bungie @ E3 2005

Every May, anyone who's anyone in the game industry makes the pilgrimage to Los Angeles to subject themselves to the Electronic Entertainment Expo. E3 (what the cool folks call it)is a 3 day circus characterized by sensory overload, silicone and of course, plenty of schmoozing. Ultimately, the show is intended to be the place for game developers to come and show off theirgoods to an army of hungry journalists. This is the time to pull out all the stops and blow away the press with super shiny technologically advanced demos and swanky parties. A few booth babes don't hurt either. If all goes well, game companies will successfullygrab headlines and essentially put their upcoming project on consumer's radars. Aside from showing off new projects, E3 also has a variety of workshops and functions aimed at helping industry folk learn new tricks and forge new businesspartnerships. While this is all good and true, in reality it feels a lot more like a big highschool reunion mixed with a used car dealership.

The past two years have been a big deal for Bungie Studios. In 2003, we were there in full force, giving everyone the first glimpse at Halo 2s campaign in our specially constructedtheater. Last year, we arrived with multiplayer in hand and gave non-stop hands on demos behind the curtains to all sorts of muckity mucks. Coinciding with each of those huge shows was the annual Bungie FanFest event, an after hoursshindig for Bungie and our fans to hang out and enjoy some bad pizza. This time around, things were quite a bit different. There was no Bungie theater. There was no impending worldwide launch of one of the most anticipated titles in recent memory. Instead, we came to E3 armed only with a disc and a dream. (or maybe a nightmare?)

A few weeks prior to the show we received word that MGS wanted to showcase the Halo 2 Multiplayer Map Pack inside the Xbox booth. Honestly this news was met with mixed reaction - on one hand it's always great to get out into the public and meet our fans face to face and show off maps we're really excited about. On the other hand, E3 can be a brutal place and is definitely not for the feint of heart. Fighting through huge mobs of sweaty game nerds, waiting in long lines, dealing with LA traffic, being on your feet all day, paying $8 for arather disgusting sandwich and enduring a constant ear piercing audio assault all take their toll. Note: This doesn't apply for people like Marty, who spend E3 eating chocolate covered strawberries and sipping martinis inside decadent suites while booth babes massage his feet. And when he's not doing that, he's flaunting his celebrity status to common folk standing in long lines at elite Hollywood parties. Lucky for us he stopped by every now and then to brag about how he got to meet so-and-so and see a private demo of such-and-such. It's probably better off that way, we try to avoid putting Marty into official situations where he may have a chance to talk to the press (i.e. reveal every secret we've ever had).

The show itself went great for us. Despite the usual hardships associated with E3 (see above), our corner of the booth went swell. We had four kiosks set up for split screen play allowing a total of 8 players (2v2v2v2 team slayer) to jump in and get some hands-on time withfive brand new multiplayer maps. For those keeping track, the five maps we showed were Terminal, Backwash, Elongation, Relic and Gemini. All five of these maps are slated to be released on July 5th - both on Xbox Live and via retail. The show opened on Wednesday morning and we managed todraw a steady crowd for the remainder of the show. At some points, it was more like a steady mob. While I was there on Thursday, there were a few people who arrived promptly at 9 AM when the show opened and never really left our booth the entire day. At one point I even jokingly pointed out that I heard there were nearly 800 other games on the floor this year. His response, "yeah, well I only care about Halo 2." Nice! Honestly the response to the new maps was fantastic and it was great to be able to see players initial reactions while experiencing a new map for the first time. Just like you, WE can't waitfor them to get released so we can all start playing them together.

Working the booth can be a bit boring, especially when it comes to Halo 2. Why? Well, every single person who came up to see the maps already knew how to play. We weren't really "needed" for anything other than making sure each new round got off to a smooth start and thatpeople were fairly stepping aside at the end of a match (which everyone seemed to do just fine). It was amazing to see some of these players step up to a brand new map and thoroughly dominate all of their opponents. Some players were pulling tricks and manevuers that we hadn't ever seen before. In short, nearly everyone there wasreally good. Definitely good enough to whip Frankie, had he actually been there. We all had fun hanging out with people....except Shiek, who said "it really sucks when you have to stand there while kids play the game and fart." Thank goodness we decided against our plan to give out Tijuana Mamas to the winner of each round.

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undefined Bentllama showed up in civilian clothes, hoping to beat up on some unsuspecting showgoers. His teammate had been at the Halo 2 kiosk for nearly 4 hours already.

Of course with any public gathering of Bungie fans comes the opportunity to ask questions. Lots of questions. Lucky for us we were all subjected to the Parsons School of Kudorrific PR Shenanigans , aka "How to answer a question without giving an answer." This fine art isn't as easy at it sounds, as a few first timers discovered someof the tricky tactics used by members of the media. Thankfully Marty was off galavanting around the VIP area so our top secret plans for Pimps at Sea 360 remained secret. Umm...did I just say that? Sure, there were a few people there who took the opportunity to corner one of us and rant about Battle Rifles, standbying or the MLG, but overall people were very thankful and very nice. And that rocks. We never even had to resort to our pepper spray (much to Shishka's dismay).

To spice things up and take our minds off of our painfully numb feet and lower backs, we decided to jump in for a match every once in a while. On Thursday, Luke "Abe Froman" Timmins and myself went 9-0 against showgoers. Not bad, considering quite of few of the players we met were damn good. At one point, Joseph "New001" Tung was approached by some Japanese players and it turns out that they were part of the team that destroyed us in a humpday match a few months back. Joe rounded up the Bungie guys in the area and proceeded to exact some revenge. Unfortunately team Bungie lost the firstgame but then prevailed in the second. Apparently we refused a third match (you know, there were people there waiting to play afterall!) I saw Shishka and CJ (pictured at right) play a match against some fans on Wednesday afternoon... but they lost as well. I also hear that some members of the PMS clan came by one day, and they too crushed Team Bungie. At least it's good to knowour humpday losses are tied strictly to Xbox Live. Occasionally we handed out mini Master Chief figures to the winners of each round. All in all, while it was an exhausting few days, it's always great to meet our fans and it was even better to get such a great reaction to the new maps. Hell, at times even other developers stopped by to pay tribute, which is always flattering.

Our kiosks were located in the front part of the Xbox booth, amidst a sea of upcoming current generation titles. Ironically, we were right next to ex-Bungie founder Alex Seropian's new game, Stubbs the Zombie . Wideload games, the new studio formed by Alex, consists of quite a fewex-Bungie folk and Stubbs the Zombie is actually built upon a modified version of the Halo engine (which looks great!). If you haven't been following this game, do yourself a favor and check it out. It's a totally unique game with a wit and style all its own. I'm definitley looking forward to munching somebrains when this comes out later this year. Directly in front of us was a multiplayer Conker area. This new class based multiplayer action looked great and should be a nice change of pace for Live players when it comes out this Summer. There were plenty of other cool Xbox titles to be excited about - Destroy All Humans,Battlefield 2, Burnout 4, and Half Life 2 are a few of my personal favorites. The next generation may be rapidly approaching but it's clear that the current generation has plenty of life left in it.

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undefined The second story of the Xbox Booth provided a nice view of the action below.

Speaking of next gen, I'm sure everyone is curious about Xbox 360. Within the booth there were a number of Xbox 360 kiosks showing off a few of the upcoming titles. At this point I barely know more than any of you about the new console (probably even less than some) so I was anxious to seesome real games to accompany the laundry list of specs that surfaced last Monday. At one point a few of us got into a private showing of Epic's new game, Gears of War (thanks for that Marty). This was the only up-close-and-personal demo I personally got to see but WOW. A few guys from the Epic team walkedus through parts of the game and showed off their jaw dropping visuals to a stunned room. It really looked that good. I'm sure there are videos floating around online but nothing beats seeing it in real-time in high definition. For me, this was the only real taste I was able to get ofthe next generation but it was easily enough to get me really excited. Of course there were plenty more Xbox 360 titles there, I just personally didn't have much time to see a whole lot.=( I'm making the rounds on the internet now to see what I missed.

Obviously there was a ton of stuff beyond the confines of the Xbox booth but personally I didn't really have a lot of opportunity to see much else. Thankfully the high-tech world of the internet allows me to see everything I wanted to seewithout the long lines and extreme conditions. E3 is a mixed blessing. From the outside it's a gamers ultimate dream come true. And the fact that it's closed to the "public" makes it that much more alluring (though somehow it seems every year that justabout anyone can get a badge). I know most of you probably couldn't make it so hopefully this little recap gives you a glimpse of what it's like on the inside - crowded, loud and tiring. Seriously though, E3 can be fun, the first few times... For me personally, the highlight of this years trip to Los Angeles wasn't even E3 - it was D3 . Stay tuned for my next recap, which will focus on the other stuff that happened in LA last week!

For more pictures and E3 impressions, check out this news story submitted by Bungie.net member Ender Illes.

New Beginnings 

Posted by DeeJ at 1/31/2013 11:45 AM PST

Bungie.net has evolved...

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Bungie.net Set to Read-Only Today 

Posted by DeeJ at 1/8/2013 9:07 AM PST

Pardon our dust...

On Tuesday, January 8th, Bungie.net will be set to read-only mode. During this short, preparatory maintenance window, you can browse, but you can’t post. We expect the outage to be brief.

Thank you for your patience. If we don’t make it back, tell your mother we love her. See you on the other side.

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Happy Holidays. Love, Bungie. 

Posted by DeeJ at 12/21/2012 2:22 PM PST

Peace on Earth?

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We Wish You a Merry Mail Sack 

Posted by DeeJ at 12/21/2012 2:21 PM PST

Goodwill towards mail...



It’s beginning to look a lot like Christmas at Bungie. Our cavernous hideout, usually overrun by artists, coders, and designers, is slowly becoming a place of empty chairs and empty tables. Before our beloved partners in crime could flee the scene in favor of their respective family reunions, we gathered around the very last bundle of community interaction that will be seen this calendar year.

The past twelve months have been home to fascinating developments at Bungie. We are thankful. We’ve marched ever closer toward our fate. There is brilliant light at the end of the tunnel, dear community.

But that is a glorious conversation best saved for another time. For now, let’s look back instead of forward.

Let’s open the Sack.


Frag Ingot What do you consider to be your greatest accomplishment from this year?

I made it through...

Ben Thompson, Engineer

I wrote lots of cool things for Bungie.next. Maybe DeeJ will tell you more about that soon.
Tom Gioconda, Engineer

I started building a spaceship in my garage, entirely out of spare lawnmower parts.
Dave Mongan, Senior Writer

Deadlift: 325lbs., Squat: 225lbs, Machine Squat: 360lbs. Also, wrote/recorded 13 songs and remixed 2 songs.
Forrest Soderlind, Technical Artist

Professionally, I built a new back end system that (if it works correctly) will make the online experience better for a significant portion of our playerbase, without them ever knowing it is there. Personally, I went on some awesome adventures with my wife this year and didn't get us both killed, or too horribly lost.
Michael Williams, Engineer

Marriage!
Robert Kehoe, BVT Tester

Creating the next generation of the internal tools for Bungie.Next. They ain’t pretty, but they get the job done.
Alex Loret de Mola, Engineer

And, the following people on the Bungie Panel for this week counted their great fortune in landing a place on the roster of Team Bungie. This delegation represents only a fraction of the parade of noobs that stormed our front door to help us bring you a new game.
Will Edgette, Engineer
Leland Dantzler, Tester
Doug Juno, Artist
Drew Smith, Producer
David Johnson, Engineer
Mike Shannon, Senior IT Engineer
Chris Owens, Test Engineer
Andy Howell, Matchmaking Test Lead


Hylebos How is the Pentathlon shaping up?

As someone who has been honored with an invitation to serve on the Exalted Winter Pentathlon Committee, I'm one of the few people who can tell you that it’s shaping up quite nicely. Our competitors have been partitioned into four warring schools, with Captains assigned to lead each. Events have been chosen, with lieutenants designated to lead each school’s respective charge, and commissioners in place to enforce the rules of battle. As the games draw near, we'll treat you to the usual front-row seat, though I suspect the game I'm most anxious to play this year will be zealously guarded from your eyes.


Elem3nt 117 What is your New Year's Resolution?

I resolve to be a little bit more open and transparent with you. If that has you excited, please note that my track record for keeping these annual promises is less than impressive. Let’s see if my co-developers are more or less disciplined. What do you have planned for yourselves in 2013, Bungie Panel?

Decimate the competition in the Pentathlon or die trying.
Drew Smith, Producer

Draw more.
Doug Juno, Artist

Finish building that spaceship in my garage! Or, give up the ridiculous idea already and waste my free time more wisely.
Dave Mongan, Senior Writer

To get up earlier!
Andy Howell, Matchmaking Test Lead

Deadlift: 495lbs., Squat: 405lbs, Bench 250lbs.
Forrest Soderlind, Technical Artist

Write a book, plant a tree. I can already imagine blank pages and a bare yard.
Christian Diefenbach, Engineering Lead

Don’t get suckered into anymore of those crazy “End of the world” doomsday prophesies.
Ben Thompson, Engineer

Create more, consume less.
Michael Williams, Engineer

To finally fulfill my resolutions from the last 8 years.
Mike Shannon, Senior IT Engineer

I resolve to be better, stronger, faster.
Chris Owens, Test Engineer

To not make any more New Year’s Resolutions.
Alex Loret de Mola, Engineer

Be less tempted by Bungie’s free snacks. Who am I kidding?
Leland Dantzler, Tester


Ninja Blue Wolf Does Marty do lessons?

You mean music lessons? No. Marty does teach us a lesson from time to time, but they are more in the vein of knowing when to hold ‘em – and when to fold ‘em. If you don’t get the reference, that’s an old song about Poker, written by a gambling purveyor of Fried Chicken.


WestCoastRonin If you could remake any Christmas movie and give it a sci-fi setting, which movie would you choose and what would it be like?

I’m pitching a starside reboot of A Christmas Story. My hero, Ralphie_9.6, is an astroclone incepted on an off-world colony who dreams of owning a Red Ryder x-ray cannon. As part of his coming of age, he learns to face off against the Academy’s most dreaded bully. Comic relief ensues when he tricks his best friend into sticking his tongue to the cooling towers of the main reactor. For the grand finale, a hoard of feral tusk-wolves make off with the sandtrout that was prepared for the solstice feast of the seventh moon.

The joy of editing this feature is the chance to hoard the best and most obvious answer for one’s self. However, in the event that Hollywood rejects my screenplay, here are some alternatives from the Bungie Panel…

If you ask me, Rocky 4 is begging for a sci-fi remake. It’s got it all: Good versus evil; hi-tech versus old-school; national pride versus personal determination. Everything is on the line, and it all comes to a head on Christmas Day. Simply set it in an interstellar society, with humans versus aliens and… Ba-da-bing ba-da-boom! Instant, updated holiday classic.
Dave Mongan, Senior Writer

Rudolph the Red-Nosed Reindeer is a cyborg sent back through time to Santa’s workshop (circa 1995) to protect Santa Claus. Sam the Snowborg is on a mission to kill him and alter the future so that Snowborgs rule over all mankind – and Christmas is permanently destroyed. To save the day, Santa and Rudolph must go to the Isle of Misfit Toys Asylum to rescue Mrs. Claus, who was arrested after encountering Rudolph in the prequel.
David Johnson, Engineer

It’s a Wonderful Star Trek Life. I know they kind of already did it in TNG. I guess I just want Star Trek for Christmas.
Andy Howell, Matchmaking Test Lead

As Life Day approaches on Tatooine, Emmet Otter and his Ma decide to compete in the Cantina's talent contest. Watch as they face corrupt Hutt judges, and challenge the Empire's most deadly musicians, "The Boba Fett Sarlacc Band". In the end they will learn the true meaning of Life Day, and the true power of the Force.
Michael Williams, Engineer

Mine is more based on a TV show than a movie. Theorizing that one could time travel within his own lifetime, Doctor Sam Beckett stepped into the Quantum Leap accelerator - and vanished. He awoke to find himself trapped in the past, facing mirror images that looked a lot like Santa, and driven by an unknown force to change Christmas for the better. His only guide on this journey is ELF, an observer from his own time, who appears in the form of a hologram that only Sam can see and hear. And so, Doctor Beckett finds himself leaping from life to life, striving to replace bad presents with amazing presents and hoping each time that his next leap… will be the leap home.
Chris Owens, Test Engineer

I have a visual of people opening their Christmas presents to find face hugger aliens inside.
Robert Kehoe, BVT Tester

The first two Die Hard movies could be convincingly set on an inter-planetary colony and a spaceport, respectively. The plot of the second movie even becomes more much plausible in a spaceport.
Tom Gioconda, Engineer

White Christmas. It’s the year 2196, and Lt. Commander Wallace is performing a holiday space symphony for our troops fighting against the mysterious arachnid alien species that has invaded our solar system. He finds himself caught in a web, and about to be eaten by said aliens, before Ensign Davis runs over in the nick of time and saves his life. Their friendship comes to a head years later when their old Fleet Admiral is discovered running a failed tourist vessel orbiting Jupiter. They decide to bring their interstellar cast and crew to revive his chances of success. The plot really doesn’t have to change much at all! I suppose one of their love interests could get vaporized by a stray phaser blast as they defend the tourist ship from space raiders.
Alex Loret de Mola, Engineer

Yeah, Alex. Because nothing gets people in the Christmas spirit faster than vaporizing love interests.


irishfreak Why won't you return my calls?

Mostly because, for the first time in the years (and years) since I left college and joined The Work Force, I don’t have a phone on my desk. That took some getting used to. I remember asking about this on my first day at Bungie. Urk answered my question with a question of his own. “Who would you call?” That stopped me in my tracks. Hello, Internet? It’s me, DeeJ.


EZcompany2ndsqd If Santa came down your chimney and you were awake what would you do?

I’d handcuff him to the gas starter, light a candle, and have a long chat about all those years I got ugly sweaters instead of the video games that had been released that season. Perhaps the Bungie Panel will be more forgiving than I…

See if he wanted to play some Farcry 3 coop.
Drew Smith, Producer

I would thank him for giving me a brand new fireplace.
David Johnson, Engineer

Offer him a drink.
Doug Juno, Artist

Release the Krampus!
Forrest Soderlind, Technical Artist

Demand gifts as payment for intrusion.
Leland Dantzler, Tester

We would then engage in mortal combat - Bungie wood n00b sword vs. Santa Sack. Spoiler: Christmas would lose.
Andy Howell, Matchmaking Test Lead

Borrow his ride!
Christian Diefenbach, Engineering Lead

Ask if he had a couple hours to babysit.
Ben Thompson, Engineer

Wager my soul against a golden fiddle in a Settler's of Catan match. Santa does that right?
Michael Williams, Engineer

Scream like a little girl and run around in circles until the bad man left. Sadly, that’s how I deal with most situations.
Chris Owens, Test Engineer

Offer the man some milk and cookies for installing a chimney in my apartment.
Will Edgette, Engineer

Probably offer him a beer. Cookies and milk probably get old.
Tom Gioconda, Engineer


DarthCarrick If you could give the Community a present, what would it be?

An exciting new place to call home. Since such things cannot be wrapped, that gift will have to serve another occasion.


Xd00999 You can now un-cancel one television show. What do you choose?

When I do make it to my television, I’m more than likely using it to battle the Internet though the construct of my favorite game. Thus, I am transferring my vote to the Bungie Panel. Have at it, people. What do you wish was still on the idiot box?

I used to work in TV, so that’s like asking me to resurrect only one of my deceased friends. Too cruel. Instead, I’ll bring to life a baby that was never born: a pilot I wrote called “The War.” Imagine the grittiness of “The Wire,” set on the coke-frenzied Sunset Strip of the 1980s. It was an intense roller-coaster ride of sex & drugs & rock-n-roll… or at least it would have been, had it ever seen the light of day. Oh well…
Dave Mongan, Senior Writer

I’d pick one of the following:

Ben Thompson, Engineer

Bring back Firefly!
David Johnson, Engineer

Firefly, Duh. (Says the Star Trek fan… I know.. I know..)
Andy Howell, Matchmaking Test Lead

Firefly.
Will Edgette, Engineer

Can I choose two? 1) Firefly 2) Farscape.
Christian Diefenbach, Engineering Lead

Firefly.
Michael Williams, Engineer

I’m sure this is the first time someone mentioned this show, but Firefly.
Chris Owens, Test Engineer

Answers other than Firefly are wrong.
Tom Gioconda, Engineer

Wonderfalls!
Alex Loret de Mola, Engineer

Better Off Ted.
Leland Dantzler, Tester

Carnivale on HBO.
Doug Juno, Artist

Arrested Development.
Drew Smith, Producer

Deadwood, so I can open a can of peaches.
Forrest Soderlind, Technical Artist


A Pimpin Lady Why will you not answer my question? I want to know where Bungie hires their non-gaming personnel. Last time I asked this question, you sent me to the job listings page on B.Net. In all my years here, I have never seen non-gaming related listings. I know you guys have to have accountants, HR, health educators, etc. Will you please tell me where the job listings for these people are found?

“Ma’am! I answered your question! I answered the darn... I’m cooperating here!” -Jerry Lundegaard, Executive Sales Manager, Gustafson Motors

It’s almost as if our whole team is devoted to the singular cause of making a game. We do have a few people at Bungie who mind the shop while we make the toys. In all your years here, none of them have quit. They really like their jobs. We see to that, personally. If we end up needing more of them, the curious onlookers who pay attention to our Careers page will be the first to know.


Marcellos007 What was the funniest present you´ve got for Christmas?

My father and my sister succumbed to the allure of a home shopping offering on television. One toll-free conversation later, our entire family received the gift of decorative swords. Mine was so decorative, the blade folded under the weight of its own haft when I sank it into the soil of the back yard in a dramatic reenactment of the ending to my favorite Scottish revolution film. Care to recall your own comedic lumps of coal, Bungie Panel?

My dad used to rewrap the board game Balderdash every year and give it to a random member of the family. That was always funny. Plus, it’s a good game.
Drew Smith, Producer

Many years ago, a boss of mine gave me the menu for an adult-entertainment venue called The Chicken Ranch. I never visited the establishment, but I got a lot of laughs out of reading the names of their various “Dishes.”
Dave Mongan, Senior Writer

One year, my friends thought it would be a good idea to all get me Hello Kitty themed gifts, including bubble bath that came packaged with warnings about urinary tract infections. Also included was a lantern that had a warning to “not look directly at.” So, all of the Hello Kitty gifts where deadly in one way or another. But really, isn’t anything to do with Hello Kitty?
Andy Howell, Matchmaking Test Lead

Our family has had a habit of wrapping gifts in bizarre ways. I've seen bizarre polyhedral shapes, boxes nested in boxes, and gifts wrapped in twine that has been spliced so there was no end to untie.
Michael Williams, Engineer

A 20 pound wheel of cheese (I used to be a much larger man who loved his cheese).
Chris Owens, Test Engineer

A Rubik’s Cube shaped like Homer Simpson.
Alex Loret de Mola, Engineer

My dad gave me Heretic: Shadow of the Serpent Riders. I was 8 and my mom was furious. Dad and I played the heck out of it, though.
Leland Dantzler, Tester


Halo biggest fan For all the artists at Bungie: Do any of you frequently go to figure drawing sessions to stay sharp on your traditional drawing skills?

Is this really a question about art? Or, is it more a question about naked people in our studio?


CoRaMo Where is the strangest place you have ever played a video game?

Like so many of you, I was waiting anxiously on the sidelines while Halo: ODST was preparing to drop. Through some magic wielded by the Hand of Urk, I vaulted to the front of a very long line and was the first kid in my zip code to play Firefight in the belly of a military transport vehicle. Moral to the story: Always be nice to your Community Manager. Beat that, Bungie Panel!

The Experience Music Project in Seattle during the Halo 2 launch party. The science fiction museum had only recently gone into the building, and the whole experience was pretty surreal and awesome.
Michael Williams, Engineer

At the Podiatrist, while I was having an ingrown toenail removed. I needed a distraction.
Andy Howell, Matchmaking Test Lead

You mean like the backseat of a Volkswagen?
Mike Shannon, Senior IT Engineer

Backseat of a Volkswagen.
Robert Kehoe, BVT Tester

I played Inception – The App while I was in Erfoud, Morocco just to unlock the Africa chapter. My wife rolled her eyes, but the camels didn’t seem to mind.
Forrest Soderlind, Technical Artist

On the set of a movie.
Chris Owens, Test Engineer

In a van heading across the country to get to PAX – part of a caravan called the Cross Country Super Trip. We wired it up to a TV that was fixed into the ceiling, and played it on our two day long trek.
Alex Loret de Mola, Engineer

I played Pokemon Silver in an unmarked van, in Ireland, stuck at a sheep crossing while thousands of fluffy things crossed the road for more than 15 minutes (true story).
Leland Dantzler, Tester

Do iPhone games on the porcelain throne count?
Dave Mongan, Senior Writer

To most of you, playing in an arcade is probably pretty strange. More people play video games on the toilet via their phones than play in arcades now.
Tom Gioconda, Engineer

With gaming on cell phones, it doesn’t get much more strange than gaming in a public restroom. I’m... not the only one that does that, right?
David Johnson, Engineer

Some of you are sick. Suddenly, that line that forms outside the Bungie men’s room is much less a mystery. Pull your pants up and get back to work. You can launch birds out of slingshots on your own time.


coolmike699 Does Bungie do a secret Santa? Has anyone gotten anything really weird?

Our Secret Santas give presents to the people who need them the most. This year, our tree was decorated with dreams passed along to us from our friends at the Make-A-Wish Foundation. We love making dreams come true at Bungie – the weirder the better.




Duardo What was the best gift ever given to you?

I have everything I want in life: a gaming console, a patient wife who lets me spend a lot of time with it, and a clan of willing killers to carry me to victory. Bungie Panel, can you do a better job of celebrating the spirit of giving?

Not to get all sappy, but a couple years back, my wife gave me a pretty non-traditional Christmas present: a pregnancy test that read positive. Now, a few years earlier I would’ve freaked out; but timing is everything, and instead I was super excited to know we were expecting a little gamer of our own.
Dave Mongan, Senior Writer

The generosity of my friends. I can be demanding and a bit eccentric/neurotic, but they are all super accommodating.
Drew Smith, Producer

My life, by my mom and dad. (I know, suck up...)
Andy Howell, Matchmaking Test Lead

My first thought was to say “my daughters.” Then, I realized they’re more like Trojans taking over my world: making me work harder to get them the best life I can, eating away at my idle time with child’s play and E rated games, pushing me to better myself and… Yeah, my daughters.
Christian Diefenbach, Engineering Lead

My family once commissioned a custom art piece from one of my favorite artists based on a fictional character of mine. The effort and subtlety needed to gather the information for the commission was as precious as the artwork itself.
Michael Williams, Engineer


Mike Shannon, Senior IT Engineer

The gift of laughter! Yeah, right! That’d be my original 8-bit NES with the Gold Zelda Cart.
Chris Owens, Test Engineer

My wife built me a cabinet with a mini-fridge, snack drawer, and movie theater style popcorn popper for my home theater room was pretty damned impressive last year.
Tom Gioconda, Engineer

The gift of life! Hahaha, no. In all seriousness, the Nintendo Entertainment System. It was the beginning of what got me here today.
Robert Kehoe, BVT Tester

Being able to work at Bungie.
Alex Loret de Mola, Engineer

Dethklok: Dethalbum II on vinyl.
Forrest Soderlind: Technical Artist


Will Edgette, Engineer

Hope.
Leland Dantzler, Tester


spartain ken 15 Do you guys ever think you would sell some Bungie-themed Christmas cards?

If you refresh the front page of our website, you can have one for free. There ain’t any cash in it, but it’s still a sincere expression of our love and devotion. Of all the gifts that we’re to receive in the coming days, very few will make us as happy as your unshakable friendship.

And, thus, the Sack is empty. With its closure, we bring to an end another year of community love. This next year promises to be a more exciting one. Between now and then, do take care of yourselves. May your travels by safe, and your holiday loot plentiful.

To all a good night.

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Friendship of Mythic Proportions 

Posted by DeeJ at 12/20/2012 4:21 PM PST

Lean on me...

The Bungie Community is constantly astounding us with their creativity, and their solidarity. Recently, some ancients (who were playing Bungie games before some of their contemporaries were born) banded together to produce a piece of art that would steady a friend in need as he took steps toward a new challenge. Behold the intersection between passion for games and compassion for one's fellow gamer.

Miguel writes: Folks, here's a link to the whole Soulblighter Sword Cane saga, how it came to be, why we did it, etc. It all started back at the tail end of August (right before PAX Prime!) and is finally done now. The man has his uber-cane! Thanks of course to all of you for creating a wonderful environment for us to form such lasting friendships. Man, are we getting old.



 Cheers to the big hearts at Bungie.org.  

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