More of a stampede than a panel...
The ensemble piece that is the Mail Sack was almost a buddy movie featuring me and the only Bungie guy who braved the mailroom this week. Don’t let that hurt your feelings. As evidenced by the
diary I published the other day, we have been working a little more frantically than usual. Looking down the barrel of an awkward duet, I shouted a more desperate plea across the studio floor. I may have also threatened to substitute this weekly ritual of sharing and caring with one of the more bizarre email threads that erupt in our inboxes when people are high on caffeine and low on sleep.
That touched off a stampede. Was it sympathy or panic? We will never know. But, check out this panel!
Jon Cable, Senior Engineer
David Candland, Senior Artist
Derek Carroll, Senior Designer
Joey Gibbs, Production Assistant
Tyson Green, Staff Designer
Nate Hawbaker, Associate Technical Artist
Brandi House, User Researcher
David Johnson, Engineer
Luke Ledwich, Test Engineer
Jim Levasseur, Cinematic Designer
Steve Lopez, IT Overlord
Dan Miller, Senior Designer
Joshua Rodgers, Engineer
Tom Sanocki, Staff Artist
John Stvan, Graphic Designer
Scott Taylor, Associate Producer
Michael Williams, Senior Engineer
Ben Wommack, Production Engineer
Together, we could overrun a real postal service. Instead, let’s just open the Sack.
Spartan1065 You always talk about topics of conversation we can explore but, after the 22nd week of random questions that have nothing to do with your next game I have to wonder, what else is there to talk about?
It's no secret that we can’t explore the details of our next game, but that leaves a lot on the table. We can talk about the people who are making it. We can ask what inspires them. We can compel them to relive what brought them here, and explore how they prepared themselves for the work they are doing now. You don’t need to take my word for it. Just read on.
R3dDragon07 What is the most outlandish experience you've drawn on to help with your current work at Bungie?
That time in college when I stayed awake for 72 hours.
John Stvan
I've got a minor in history, which has helped surprisingly often when working on our games. It has applied when discussing the story with writers, but has also helped in thinking about social behavior in our games.
Michael Williams
When I was a kid visiting the homes of others, I was intrusive and nosey to a very rude degree. I would open and poke around inside any drawers, cupboards, closets - whatever I could find. In hindsight, this curiosity helped me become a good tester.
Ben Wommack
My previous CIA experience.
Dan Miller
I have to say that Dan has been extremely helpful in training me to resist the urge to divulge secrets under the threat of torture. You will never break me, Bungie Community!
Krimm117 Could you tell us about your most memorable experience with the Bungie fan community?
Every time a fan casually notices the badge hanging from my hip and asks if I really REALLY work for Bungie, it's an amazing experience.
David Johnson
All of those Xbox Messages asking for Reconz.
Dan Miller
We had a panel with fans a few years ago at PAX and autographed what seemed like a million posters, helmets, games, and other swag. Seeing the passion there meant even more than visiting the long lines at the midnight launches.
Michael Williams
The Halo 2 launch when we met the fans at Redmond Town Center. Amazing high energy crowd!
Steve Lopez
The time I attended a Bungie.org LAN party at Louis Wu's in New York. There were about 30 of us there, and I got to spend some quality time with each of them. I experienced everything from deep discussions about modern Sci-Fi, to brainstorming cool iPad games, to making Swedish meatballs. And, yes, we even played some Halo. While there, I wasn't a Bungie employee, I was a fan, just like everyone else.
David Candland
Minywheats If there is one programming language that the programming ninjas at Bungie really love, what is it?
I'm a production assistant. As far as I'm concerned, all of that stuff falls under the general catch-all of "the blackest of magicks."
Joey Gibbs
I've become a huge fan of C#. We use it for almost all of our tools and server work. It is incredibly fast, very readable, yet still powerful enough to get the job done.
Michael Williams
C#! It's like playing with Legos.
Joshua Rodgers
Oh come on, who isn't going to answer C#?
Nate Hawbaker
Editor’s Note: These guys…
Malbolge. It warms my heart and makes me happy.
Tom Sanocki
These kinds of questions start religious wars. Programmers love their languages of choice like they love their firstborn. I've heard some mumbled appreciation for Python.
Jon Cable
This isn't the correct answer, but I'll always say LISP, simply because our Halo scripting language was so LISP-like in syntax design. Parentheses, everywhere.
(Ben Wommack)
SharkTooth Do people keep their cool during crunches or are there usually a handful of fights (verbal or physical)?
Fights are usually Man vs. Machine, rather than Man vs. Man.
Derek Carroll
I've definitely noticed a lot more people wearing their "Stop Bugging Me I'm busy" headphones, including myself.
Joshua Rodgers
It's actually pretty calm and down to earth here. Yeah, the days can get long, but everyone tends to be so eager to be here and get work done that there really aren't problems, EVEN when there's the massive rush to the dinner lines!
David Johnson
On the last day of crunch, things can sometimes show the nature of two weeks of extended hours. We generally hold the big decision-making for the following Monday, after a weekend of rest.
Nate Hawbaker
We're cool cats, not barbarians – for the most part.
Dan Miller
No fights, but the atmosphere is definitely a little more quirky than normal.
Jon Cable
I'VE ONLY SEEN THE ALL CAPS, BOLD, HUGE FONT VERSION OF YELLING FITS.
Brandi House
Patience can be limited, but crunch evenings can be quite jovial.
Luke Ledwich
With our carefully planned crunch schedule, morale tends to be high and tension runs low. Halo 2 was pretty rough, but most of our crunches since then have been a lot better.
Michael Williams
In all seriousness, people are supremely respectful to their coworkers around the studio. I've never seen an altercation, and rarely any harsh words spoken even in heated disagreement. We all need each other, after all.
Ben Wommack
SN068237264910 As a future Animator, what are a few things I should know/do in order to Conquer Animating?
Love your designers.
Dan Miller
Know that it is incredibly hard to find footage of bunnies running that don't end tragically for the bunny. You must harden your heart and have an iron stomach.
Michael Williams
Don't let the computer animate for you; it's a terrible assistant. Set a lot of keys and don't be precious with your ideas (try stuff quickly and throw it out if it's not working). Focus on the fundamentals of good animation (read The Illusion of Life for starters) and observe from life, not animated films. Find talented people and ask for their feedback, and listen to their ideas. And don't get obsessed with polish. What you're communicating, the idea itself, is more important.
Jim Levasseur
Looking good wearing a body suit covered in ping pong balls couldn't hurt.
Ben Wommack
PVSpartanL36 For those on the Bungie team with kids, how do they feel about having a Bungie employee as a parent?
My second-grader thinks it's cool, but since I don't let him play (or even really see) the M-rated games I make, he doesn't have the same appreciation that his classmates do. It must hurt to have your son call someone else "the coolest dad".
Derek Carroll
My Corgi thinks it's so cool. She brags about it to all of her friends.
Nate Hawbaker
My six year old loves coming to the studio and "seeing daddy's secret projects."
Dan Miller
Most weekends (and often during the week) my young kids ask if they can come to Bungie. On those special days where the answer is "yes", they race through the office, visiting each of their favorite corners (the game room, the comfy chairs, their favorite conference rooms, my desk). They barely know what computer games are, and they still love this place.
Tom Sanocki
My daughter is 20 months. Here's what she told my wife yesterday: "Daddy at work. They playing bideo games."
Scott Taylor
My kids love it. Our family pretty much plays everything but instead of the kids bugging us grownups for the next big thing, usually I beat them to it and bring stuff home.
Steve Lopez
Most of my kids are all "yeah, whatever" about it. However, when I go to high school functions, some of their friends and classmates totally brownnose me. It's pretty comical.
David Candland
xgeua What's the workload and stress at Bungie like compared to high school and university?
The transition from the academic world to the working world is a harsh one. You have less pick-up time to do your hobbies, but it's more concentrated free time (you don't have to take your work home). The demands are much higher, but the freedom outside of work is greater too.
David Johnson
It's difficult to compare those two things. The stress during school was for disposable goals. Every day, decisions are made in this studio that will affect our work for a long time. This makes it very easy to get excited about doing your absolute best. The most common fear would be letting down your colleagues.
Nate Hawbaker
I liken crunch to something very similar to end-of-quarter/semester exam prep. Except with more at stake.
Dan Miller
Workload: less. You don't have to do papers, problem sets, and programming assignments all weekend every weekend when you have a job!
Stress: depends. Usually less, but when it's make-or-break time, you don't have the option of bailing and settling for a bad grade -- people are depending on you.
Tom Sanocki
It feels a bit like my last year of college. But you only have one class, it's several years long, you have hundreds of teammates, and we are all the professor.
Jon Cable
For me it is similar. It’s a lot of challenging work that is hard to leave alone even once you go home. It’s a lot easier to stay motivated though with a solid team working in the same direction.
Luke Ledwich
It's probably comparable, but the important thing is that even the crummy, boring parts don't really feel like work. Also, it's tough to have homework when you literally are not allowed to take work outside of the studio. You know, flesh-eating NDAs and all that.
Joey Gibbs
I'd say the workload is bigger, but the stress is countered by the fun of the work. It is a great feeling to be excited to do your job every day.
Michael Williams
There is way more stress and way more time spent, but it all feels less tough than school was. The big difference, of course, is that I really enjoy all the work and effort Bungie demands of me. In school, it was easy to lose motivation.
Ben Wommack
Depends on where we are in the schedule. Some times are definitely similar to the sleep deprivation I encountered during finals week. Other times are super inspiring. Welcome to the real world.
Steve Lopez
Kvaener If you could go back in time and tell your 16 year-old self one thing, what would it be?
I would tell 16 year-old DeeJ to look both ways before he went diving into traffic. When I first learned to drive, perhaps as training to be a terror at the controls of a Warthog, I was a little reckless behind the wheel. This resulted in some collisions that earned me the nickname “Crash” at the dinner table. Perhaps our Bungie Panel has some more profound life lessons to send back through time.
"Things won't work out the way you planned, but they'll be pretty awesome." Either that, or "Buy Apple stock." My 16-year-old self wouldn't listen, though.
Derek Carroll
“People may think you're a nerd and totally unpopular now, but just wait 15 years; you'll be the envy of your classmates.”
David Johnson
“Take advantage of every opportunity anyone gives you.”
John Stvan
“Don't put that there.”
Nate Hawbaker
"You won't believe what you will be doing when you get older."
Dan Miller
"Try harder! Write more video games! Make them more fun!"
Tom Sanocki
"Video games are not soul-leeching man-absorbing manifestations of evil... well, at least not exclusively. There's some good in them too. Somewhere. Hand-eye coordination or something."
Brandi House
"No good will come of tequila."
Luke Ledwich
"It's time you started your training in the ways of the ninja assassin."
Joey Gibbs
"The further you go, the more people of like interests you will find. Keep a good attitude, and work hard, and things will always be ok. Also, here's some lotto numbers and stock tips."
Michael Williams
"Work harder. Don't slack off. Don't worry so much about girls; you're overcomplicating things. Try to intern at Facebook when it starts existing. Oh, and don't buy that Gamecube at launch--get the Xbox instead."
Ben Wommack
Buy stock in Apple, Microsoft, and Google.
Steve Lopez
Stay away from Melody. Dat girl crazy.
David Candland
Wikked Navajoe How do you control your anger?
I pack it up into a tight little ball inside me.
Joshua Rodgers
Type up an honest email response and then promptly delete it.
Dan Miller
I don't.
John Stvan
Go for a good run around.
Luke Ledwich
If I get really worked up over something I go to the gym and lift heavy things until my head clears.
Joey Gibbs
It's important to remember that our brains sometimes like to make us angry just for the rush of adrenaline it gives us. When I find myself getting angry, I take a step back and think about why I am thinking that way and try to see it from another perspective. Most problems are solved much better with a cool head and an open heart.
Michael Williams
I work out. Sublimate that rage, sublimate it!
Ben Wommack
Recognize what your anger is: it's how your mind has been conditioned to respond to what you experience. You have learned to be angry in response to certain things. Anger isn't forced on you. It is a creation of your own mind. It is an addictive mental poison that ruins and shortens your life. It has no upsides. Cold blooded determination beats anger every time. Understanding that anger is just an addictive response, and nothing noble or useful, you can unlearn those responses.
Tyson Green
mini0013xx What was your job before you joined Bungie?
I was at Zipper Interactive making different video games up until the studio shut down.
David Johnson
I sold cell phones in Chicago for about 8 years.
John Stvan
Testing at Nintendo. Yes, our building was architecturally designed to look like Block Fort from Mario Kart 64.
Nate Hawbaker
Making animated family films, nearly every one of which had something horrible and terrifying happen in the first sequence.
Tom Sanocki
I was a lifeguard.
Jon Cable
Freelance couch potato. Before that, Microsoft developer.
Luke Ledwich
Not Batman, for reasons previously enumerated.
Joey Gibbs
Game tester for Microsoft Game Studios.
Michael Williams
I wrote and did audio design for a bunch of Scene It? games. My work at Bungie doesn't involve as much movie trivia.
Scott Taylor
I sorted recycling for my school. It was pretty gross.
Ben Wommack
snipe champpppp What is the single most useful piece of information anyone has ever shared with you?
Be kind to others and don't burn bridges, even if you don't necessarily like that somebody else. Even if nothing ever comes out of it, being kind is its own reward.
David Johnson
If you're coasting, you're going downhill.
John Stvan
Don’t take refuge in the false security of consensus and the feeling that whatever you think, you’re bound to be OK, because you’re in the safely moral majority.
Nate Hawbaker as Christopher Hitchens
Always be closing.
Dan Miller as Alec Baldwin
The truth is not in the middle, and not in one extreme; but in both extremes.
Tom Sanocki as Charles Simeon
Connections are super important in your career, but as soon as you start seeing people as just a connection, you'll lose them.
Brandi House
Have you tried coffee?
Luke Ledwich as Juan Valdez
Go with the flow - avoid setting yourself against the world.
Joey Gibbs
If you try to view people in the best possible light and treat them accordingly, more often than not they will respond by living up to that expectation.
Michael Williams as his grandfather
Being ignorant of something is not a shameful thing. Asking questions about something you don't know is a fantastic character trait to develop.
Ben Wommack
Until you have children, you don’t know half of what you think you know.
Steve Lopez as an old neighbor
Duardo What would you say is the most difficult part of your job?
Trying to make sure nothing falls through the cracks.
Joshua Rodgers
As a programmer, it's so easy to want to do EVERYTHING. It's a necessary skill to prioritize what's important. There's an infinite amount of work that's waiting to be done, but not all of it is equally important.
David Johnson
The boss battles.
John Stvan
Rolling out a workflow change to our toolset when you have 200 people as your customers. If you move something 50 pixels, you will hear about it within minutes.
Nate Hawbaker
Closing.
Dan Miller
Fighting with Father Time. That guy's tough.
Tom Sanocki
Not being able to share all the cool stuff we're making.
Jon Cable
To stop adding features and deliver the product.
Luke Ledwich
Designing systems to sustain the kind of load you crazy people tend to put on our servers.
Michael Williams
Trying to stay an expert on everything all at once.
Ben Wommack
Encouraging security in a large group of creative people.
Steve Lopez
mk LITE Are you ever afraid to open the Mail Sack and see what the community has in store for you?
Certainly not! I am a man without fear. Not only is the Mail Sack a great way to know what all of you are thinking about, it’s my chance to mine my coworkers for old stories and nuggets of wisdom. Enabling this conversation is the highlight of my week. Fortunately, it takes all week to do.
We will do this all over again next week. There is still a lot to talk about, so long as you all remain curious about what happens within these walls. While we might be silent about the “what” or the “when” of our next game, but I can still let you in on the “who” and the “why.”
And, let's not forget that
Bungie Day Is Coming.