Halo: Reach Debuts at Video Games Live

Experience the music.

VIDEO GAMES LIVE™ TO DEBUT THE FIRST LIVE PERFORMANCE OF MUSIC FROM HALO®: REACH

Halo Composers Marty O’Donnell, Michael Salvatori and Other Special Guests to Attend

World Premiere to take place in Seattle, WA at the Paramount Theatre on Saturday, January 22nd



LOS ANGELES, CA - The live touring sensation Video Games Live will be debuting new music from the highly acclaimed Xbox 360 exclusive video game, Halo: Reach. The Award Winning music from the latest game in the Halo series was composed by Marty O’Donnell and Michael Salvatori who have been with the franchise since the beginning. Both Marty and Michael will be in attendance at the Seattle performance of Video Games Live and are available to all ticket holders at the post-show meet & greet for autographs and pictures.

This will mark the first time that the music from Halo: Reach has been performed in front of a live audience. “It’s a real thrill and honor to have our music be a part of such a successful event like Video Games Live.” said Bungie Audio Director Marty O’Donnell, “To know that people around the world are able to experience our music live in such a creative and artistic way is very exciting for both myself and Mike.”

Video Games Live currently has over 30 tour dates on sale across the globe with 30 more shows expected to be added for 2011 (http://www.videogameslive.com/index.php?s=dates).

The world premiere of Halo: Reach will take place on Saturday, January 17, 2011 at the Paramount Theatre in Seattle, WA. New tickets for this event have just been added: http://stgpresents.org/artists/?artist=1401

To stay up to speed on Video Games Live, follow them on Twitter and friend them on Facebook!

http://twitter.com/VideoGames_Live

http://www.facebook.com/pages/Video-Games-Live/62865898389

CommunityGroup DirectiveHalo: Reach 1/18/2011 10:05 AM PST permalink

Bungie Weekly Update: 01/14/2011

Welcome to the eye of the beholder.

Read Full Top Story

Bungie Weekly UpdateHalo: Reach 1/14/2011 2:14 PM PST

Reclaimer - A Potential Window

When a door closes, smash out the nearest window with a hammer.

It's a fictional suggestion, of course. You should never commit vandalism unless your life or safety depends on it.

Reclaimer - A Potential Window

Halo: Reach 1/12/2011 9:15 AM PST permalink

Fire Team Zulu

Send Me Out With a Bang.

Complete FTZ challenges and you could win some Legendary prizes! (Thanks to the fine folks over at HBO for the notice.)

Fire Team Zulu - Send Me Out With a Bang

Halo: Reach 1/12/2011 9:13 AM PST permalink

Firefight Arcade is Live

Would you like to continue?

Firefight Arcade is up and running. Go blow up some bad guys.

1 team of 4 takes on the crazy Firefight experience. Teams have unlimited lives as they play for 15 minutes.

Team Size: 2-4
Max Party Size: 4
Max Local Players: 2

  • Fistfight: (Based on Rocketfight with weapon pickup enabled, Hammers and Sword starting weapons, added 200% Damage and Melee modifier, 2 each grenade count, Player Movement 120%, enable Grunt B-day, IWHBYD and Cowbell skulls, disabled dropship, 2X Overshields, Skirmisher Bonus Round, Loadout 5 is Hologram, 5 Second Respawn, added Heretics into Waves)
  • Nadefight: (Based on Rocketfight with weapon pickup enabled, Grenade Launcher and Concussion Rifle starting weapons, added 150% Damage and Melee modifier, 4 each grenade count, enable Grunt B-Day, IWHBYD and Cowbell skulls, disabled dropship, 2X Overshields, Skirmisher Bonus Round, Added Evade for Armor Lock, and Hologram for Dropshield, 5 second respawn, add Heretics)
  • Rocketfight (weapon pickup enabled, add: 150% Damage and Melee Modifier, 2 each grenade count, enable Grunt B-day, IWHBYD and Cowbell skulls, disable dropships, 2X Overshields, Grunt Bonus Round, Swapped out Armor Lock for Evade, Swapped out Drop Shield for Hologram, 5 second respawn, add Heretics)
  • Sniperfight (weapon pickup enabled, add: 150% Damage and Melee Modifier, 2 each grenade count, enable Grunt B-day, IWHBYD and Cowbell skulls, disable dropships, 2X Overshields, Grunt Bonus Round, Added Sprint back in and Hologram, 5 second respawn, add Heretics)
  • FRGFight (based on updated Rocketfight with Fuel Rod and Needler starts)
  • Plasmafight (based on updated Rocketfight with Plasma Launcher and Needle Rifle starts, and 4x Plasma grenades)

PlaylistsHalo: Reach 1/11/2011 11:43 AM PST permalink

MLG Game Type Walkthrough

Take MLG's hand.

You need to brush up on your MLG game. Yeah, you. Your stats are terrible. Good thing MLG is ready, willing, and able to guide you through the game types.

"Following the recent release of the MLG Playlist, the folks over at Major League Gaming have produced a series of short, informative walkthrough videos for each of the game types found in the MLG Playlist. The videos were created with the intent of introducing those less familiar with their settings and also to serve as a review for those players with more experience. All of the videos are available on the MLG website or MLG YouTube Channel."

http://www.majorleaguegaming.com/news/mlg-halo-reach-game-type-walkthroughs

Halo: Reach 1/11/2011 9:04 AM PST permalink

Achievement HORSE #5

Gimme and H, gimme an O...you know what, just watch the vid.

Also found on HBO, the most recent episode of Achievement Hunter's HORSE. Two grown ass men putting themselves through the paces for the sake of your entertainment.

Achievement HORSE #5

Halo: Reach 1/6/2011 9:13 AM PST permalink

Halo: Reach iChallenges

Free for all (assuming you're on mac mobile).

HBO points the way to another free Reach app. Stats and Service Record access on your iPhone, iPad, or iPod Touch.

Halo Reach Challenges - on your iDevice

Halo: Reach 1/6/2011 9:08 AM PST permalink

January Playlist Updates

Step inside for all the gory details.

As of right now, our matchmaking support team has deployed two major playlist additions, introducing Arena FFA and Community Slayer, the latter of which is completely comprised of some notable Forgetacular maps. They've also made other, more minor modifications, which we've lovingly listed below. Go nuts!
PLAYLISTS
Arena
  • Added FFA Arena playlist, test your might in this 6-8 player Arena
  • Added Unanchored map variant to all Arena playlists
  • Players can now change their votes in Arena playlists
Community Slayer
  • The first of several new community playlists
  • Unaltered maps made by you, the Halo community
  • Play and vote. Your voting data controls what rises into the ranks of official playlists!
Team Objective
  • Cleaned up entries in the Team Objective playlist, we now offer the best of the best
MLG
  • Maps updated to v2.1, this includes fixes to weapon spawn times
Team Slayer
  • Adjusted weightings in response to voting data, default “Team Slayer” should now be available more often
MAPS
Asylum
  • Added soft kill volumes to the rocks leading up to the ledge on the right side of the Red Base (AKA, Infection camping grounds)
  • Adjusted the placement of the large rock on the outside ledge of Red Sniper spawn
The Cage
  • Added soft kill volumes to some lower areas outside of the intended playable space
Anchor 9
  • Modified the size and shape of the center hill object to better fit the area in KOTH games
Breakpoint
  • Reduced the radius of the safe haven in the greenhouse
GAMETYPES
Big Team Slayer
  • Now 100 to win!
Elite Slayer
  • Modified loadouts, Armor Lock is now accompanied by a Plasma Rifle instead of a Needler
Rocket Race
  • Motion Tracker is now Enabled
  • Hud-widget for KPH is now in the bottom center
Powerups
  • In gametypes built from the latest matchmaking variants, powerups should now function as they do in Forge
  • You’ll need to save off the latest game variants from your temporary history to take advantage of this!

PlaylistsHalo: Reach 1/4/2011 1:29 PM PST permalink

Ultimate Halo: Reach Fan Package

urk writes:

Place your bid on this one-of-a-kind collectors package.

Follow the eBay link below to bid on the Ultimate Halo: Reach Fun Pack. This one-of-a-kind item was created by Bungie as a fundraiser for Jen Taylor (Cortana)'s theater company New Century Theatre Company.


Click here to place your bid!

Halo: Reach 12/15/2010 1:44 PM PST permalink

Fails of the Weak Volume 11

Old news can be good news.

Looks like we missed the latest entry of Achievement Hunter's Fails of the Weak. If only there were a way we could go back in time and check it out anyway. Shame. (Adult Content.)



YouTube - Halo: Reach - Fails of the Weak Volume 11

Halo: Reach 12/8/2010 9:34 AM PST permalink

MLG Playlist Live, Breakpoint Invasion Deployed

Double whammy.

After some gravity defying hiccups, the MLG playlist is now operating with the correct player settings. If you stayed up all night waiting the four shot some scrubs, please accept our sincerest apologies. Jeremiah is still investigating reports of other instances of inconsistency, but for now, feel free to jump in and get to work.

In non-MLG news, our playlist team also took the opportunity to inject Breakpoint Invasion into the Noble Map Pack hopper. If you have the new maps and want more Breakpoint, it should now be way easier to get your fill.

Thanks for your patience.

Halo: Reach 12/7/2010 5:14 PM PST permalink

Five Minutes With... Halo: Reach's Firefight Menus

When you're with our UI guys, they only need five minutes.

Gamasutra's Margaret Robertson has become obsessed with Halo: Reach's Firefight menus. Read all about one writer's interface with addiction at the link below.

Five Minutes With... Halo: Reach's Firefight Menus

Halo: Reach 12/7/2010 11:42 AM PST permalink

Halo: Reach Achievement HORSE

Don't get sweaty.

See, it's like this cannon and a Warthog and...well, just watch the video and laugh like an idiot. It's awesome.



YouTube - Halo: Reach Achievement HORSE

Halo: Reach 12/7/2010 9:20 AM PST permalink

Major Nelson Gets Noble

Talking map packs and droppin' pro tips.

What happens when you stick three men into a small room and switch on a recording device? Check out 54:43 to find out!

Show 379: Halo: Reach Noble Map Pack (and more)

Halo: Reach 12/6/2010 4:30 PM PST permalink

Halo: Reach Fails: Episode 5

Now with more colon!

HBO tipped us off that the latest installment of Halo Reach Fails is up and running. Watch this collection of cautionary tales to learn what not to do in Halo: Reach matchmaking. You've been warned.



YouTube - Halo: Reach Fails: Episode 5

Halo: Reach 12/6/2010 9:05 AM PST permalink

Bungie Weekly Update: 12/03/2010

Saving you from certain disaster.

Read Full Top Story

Bungie Weekly UpdateHalo: Reach 12/3/2010 1:38 PM PST

Mythic Difficulty Guide: Tip of the Spear

Making it look easy.

The Tyrant updated his Mythic walkthrough with a monsterous twelve videos. More, he's also updated his Legendary guide for those (like me) who don't have the patience to crank the dial up to 11. If you're into a side of pain and suffering with your elite campaign play, you definitely want to click on the link below to get briefed by the best.

Mythic Difficulty Guide: Tip of the Spear (and more!)

Halo: Reach 12/3/2010 9:27 AM PST permalink

Bungie Podcast - Noble Map Pack Edition

This is all for show.

Bungie Podcast: 12/02/10

Derek Carroll, Sam Jones, and Jason Sussman weigh in on life, love, and the pursuit of crafting perfect Noble Map Pack play spaces in this truncated, adults only version of the Bungie Podcast.

Bungie Podcast 120210 (0:33:35) [32 MB]

Bungie PodcastHalo: Reach 12/2/2010 2:01 PM PST permalink

Humpday: HaloCharts

Stat attack, mothasuckas!

We’ve made a whole lot of noise about how much play-testing our DLC team put into the Noble Map Pack. Last night we made them put their Microsoft Points where their mouths are. Recruiting players from their ranks proved easy – the DLC team’s roster is deep with talented players who were more than eager to help show off their Noble handiwork.

On the other side of the orbital space coin was HaloCharts – a fancy, community focused website dedicated to tracking stats and leaderboard information you might not find on Bungie.net. Earlier in the week we brought their site to its knees, sending our stat hungry community over to indulge in a newly crafted Halo: Reach Player Analyzer app. But while I have the utmost confidence in the power of the Bungie Community to beat up on some poor, unsuspecting website, I had no idea what to expect out of HaloCharts’ own Halo: Reach skills.

Team Noble

Did we mention that the DLC team played the -blam!- out of the Noble Map Pack? Stepping up to get deep into the action this week, Jason Sussman, Matt Bennier, Derek “Don’t call me Mantis” Carroll, Ken Taya, David Aldridge, and The Artist Formerly Known as Tomo, were all ready to lay down the law on their newly birthed multiplayer triplets.

Rounding out the team was hired gunslinger TTL L askan and yours truly.


Team Silver
Team HaloCharts

It should be noted that HaloCharts could have pulled an HBO and rolled out “admins” and “moderators” who boasted some stupefyingly spectacular kills-to-death ratios. Instead, they went with the more Zion-esque contingent of coders and programmers who seeded their website and continue to bend the rules of the web to bring you more stats than you can possible imagine.


Team Gold

Game 1 – Team Slayer on Anchor 9

Fast and Furious.

I took four of our players out of the mix to prevent both teams from having to endure some Big Team Battle shenanigans in Anchor 9’s cramped interiors. Derek simply would not allow us to suffer sixteen players. So, while one half of Team Noble threw down against HaloCharts’ administrators, the rest of us dropped into matchmaking proper and got warmed up.

Tomo:
Orderly Chaos! Ken not having a working mic didn’t help the first game since we never really had a strategy. Thankfully it seemed like the HaloCharts guys were playing the similar “find the enemy and shoot” game plan so it worked out for us. At one point I was one shot so I retreated behind a shield door, not knowing Ken was running up behind me, a second later I was push back into the firefight and died.

Derek:

I had a great time sniping and Hoggin’ on Tempest in our warmup game. You shoulda been there.

A couple of games later, Tomo fired off a message letting us know the Humpday game had wrapped and invited us back into the party. To my delight, we learned that we not only won the kickoff match, we sent HaloCharts’ hopes for a good beginning spiraling out into the cold, blackness of space with a certified Space Steaktacular.


Step 1. Rockets


Step 2. Explosion


Step 3. ???


Step 4. Plasma



Bungie wins 50 – 27.




Just Right.

Challenger’s choice, HaloCharts went with Stockpile. They chose poorly. Stockpile is one of Team Noble’s most favoritest games, and one they know extremely well on Tempest. There was a little bit of debate about game length and score to win in the pre-game lobby, with Derek unwisely reminding us of our previous, premature defeat at the aged and callous hands of Father Time, but we settled quickly on 25 flags and 15 minutes. Just like Tempest itself the settings turned out to be a perfect fit.

Derek:
Stockpile is my favorite gametype in Reach, and Stockpile on Tempest is so, so good.
You know it’s getting rough out there when there’s a point (~3 minutes in) when someone asks “Do they have all 8 players?” It was then that we switched from ‘just playing the game’ to playing to get the “You Ate All the Chips” achievement. We got close a few times, but we never managed all four at once.

I was mad that BrownV edged me out in total captures at the very end, but my Carry Time stat was off the charts!

Tomo:
I love Tempest! Especially with the Sniper Rifle. Another enjoyable game and this time Stockpile was our friend. Good job setting up the game timer this time Derek. ;)


Snatch 'n' Grab


Tomo working on his K/D.


Stockpile Standoff


Self Destruct



Bungie wins 26– 6.

Game 3 – Invasion on Breakpoint

Guilty Pleasures.

The HaloCharts crew admitted at the outset that they’d yet to play any Invasion on Breakpoint. Too busy coding, they claimed. Unfortunately for them, Team Noble already had a few hundred games under their belt before the map pack even shipped. While HaloCharts did eventually make it out of the first phase, avoiding being skunked (after Matt urged us to lay off a little), we found them squatting around the research facility in the designated zones, without the Covenant bomb. Oops.

That’s a shame. It did not, however, prevent me and Derek from circling their position in the Warthog for the rest of the round, or Matt, who appeared to have shed his benevolence in favor of a Banshee, from raining death down upon their entrenched position for the remainder of the phase.

Tomo:
Hmmm should this be called Game 3 or Game 4? Either way we seemed to do very well on Breakpoint.

Derek:
Oh, the humanity! We showed how fast a round of Invasion can go against an uncoordinated defense. WORT WORT WORT! I’d never taken down a Falcon with a Wraith until that game (or am I imagining that…?).

They avoided the dreaded Skunk in their Offense round, but we put them out of their misery in the second phase. Apparently they didn’t get the memo about the purple bomb. (You bring it to the bomb points!)


Spinal Attack


Served Cold


Fair Flight



Bungie wins 3– 1.

After the match, we admitted it was a little unfair of us to roll out a map and game mode HaloCharts was thoroughly unfamiliar with, so we offered up a rematch. Though HaloCharts was down with more map pack play, they remained a little gun shy over Invasion and decided to roll with Invasion: Slayer instead.

Game 4 – Invasion: Slayer on Breakpoint
Ice Cold.

Derek:

So, Breakpoint is a big icy map full of triple kills and splatter sprees. Invasion Slayer went our way pretty soundly.



Bungie wins 100 – 43.

So, HaloCharts were great dudes and good times were had by all – except Ken, who played from the office and couldn’t get his mic to work.

Ken:
I was IWHBYD19, which sucked, because that awesome record did not go onto my sarukaze GT. HaloCharts definitely would have had a better chance had they known the maps. We had played them over and over and over again and we all were sprinting from spawn to exactly where we wanted to go.

Our Anchor 9 strategy was to control the power weapons, Tempest was to double double BR, and Breakpoint was all about aggressive early bomb planting. At one point in the rematch of Breakpoint Slayer we had two Wraiths in the tunnels.

Yea, I started feeling bad for them. And then I started thinking about pink monkeys riding unicorns pissing glitter and I was all happy again.

Editor’s Note: I have no idea what “double double BR” means and I have no idea what's up with the monkeys and unicorns- Urk

Derek:
Oh yeah, and we discovered that two Wraiths don’t fit in the main tunnel. I’ve never seen two Wraiths even survive long enough to try that before.

Bennier:
As it turns out all my misgivings about being able to defeat HaloCharts were misguided. Do I even want to mention that we tried to let them plant the bomb in the second phase of Invasion on Breakpoint? And even then we offered a rematch, which went… well you know. In all fairness, we’ve been playing these maps for months and as a member of HaloCharts aptly pointed out larger maps such as Tempest and Breakpoint are harder to control when you’re not familiar with all the nuances of the environment.

I could only imagine how it might have been different if they had known the maps and game types better. A couple times I came across three of them in a group and went down immediately due to well-coordinated team shots.

Tomo:
The guys from HaloCharts were awesome and we had fun playing against them last night! They do an amazing job for the Halo community, so thank you guys!

Derek:
Key takeaways: Map knowledge is important. We know these maps pretty well. Therefore, we are important.

Sussman gets the final words:
It was great. I shot at some strangers and hit a few. There was some giggling and rough housing. But in the end we hugged it out.

Whoops! Looks like Aldridge and Lionel weighed in and made a liar out of me.

Aldridge:

The first game saw Ken showing off his comprehensive knowledge of power-weapon spawns on Anchor 9. I don’t think I ever saw him without a Rocket Launcher.

The second game was a fine demonstration of the awe-inspiring griefing power of a Bungie 8-man team. Derek kept trying to get us to focus on achievements.

The third and fourth games were not pretty… the less said about them, the better.

I was fully expecting to be stomped by the hardcore veterans of HaloCharts, but it seems that they’ve been playing too much COD recently…

Editor's Note: O SNAP - Urk

Lionel:

HaloCharts are always a great group of guys to play against - we were probably a little on the lucky side considering that a few of their aimbot assassins didn’t make their way into the games.

Stockpile on Tempest with a bigteam twist, 25 flags or 15 minutes. The fellas at HC did a great job of holding us down kills wise for the first third of the game while we banked a couple of flags sneaky-style. The middle of the game we began to build a nice lead, Tomo fell into a rhythm with the Sniper and we continued working on our lead. I think it was about 12 flags or so in that HC started making a bigger push to grab flags. With the lead we had built we were able to slay a bit more towards the end of the game.

Invasion on Breakpoint is really fun, the added twist of the assault based second round is a cool addition and plays very well… if you know that there is an assault phase. We may have neglected to mention that to the HC fellas. While we were aiming for a shutout they managed to clear phase one pretty convincingly and even though they took a bit to get their bearings during phase two they almost pushed us to the final phase by arming the bomb in the last moments.

In an attempt to give them a better shot at the invasion game we offered them a mulligan. They instead opted for Invasion Slayer. Ken went crazy in this game, using his hands early and then a wraith late to put up an impressive 18-4 performance. Our teamwork was very strong during this game and as a result we had strong numbers and good assists all around.

Good games with some great guys over at HC, I look forward to running into them again.

HumpdayHalo: Reach 12/2/2010 1:54 PM PST permalink

You Will Never Get the Power Core

But you will click this link.

Gonna getcha. You can't run.

You Will Never Get the Power Core from Chalan Marsalus on Vimeo.

Halo: Reach 12/2/2010 1:24 PM PST permalink

Noble Map Pack FAQ

A little light learning.

So, hopefully you're not completely confused about how to obtain and operate the Noble Map Pack, but if you do have a couple of questions concerning the ins and outs of how our three new maps work in the existing matchmaking environment, click the link to get up to speed.

Noble Map Pack FAQ

FAQs and InfoHalo: Reach 12/1/2010 5:54 PM PST permalink

Halo: Reach Player Analyzer

Lie back and tell us all about it.

HaloCharts.com just launched a new toy aimed at analyzing your play style when weighed against other players. There's numbers and stuff. Here's what they had to say about it in their own word:

"Put in a gamertag and it will analyze a bunch of stuff and give you color coded indicators of where you are above or below average the most, to give you an idea of things you can improve in."

Halo: Reach Player Analyzer

Halo: Reach 11/30/2010 9:06 AM PST permalink