Halcylon Rides Along With The WorkPLace
Posted by DeeJ at 12/21/2011 4:42 PM PST


All work and no play makes a gamer a dull boy (or girl).  For the most recent edition of the Community Ride Along, we matched a new Bungie employee who turned gaming into work with a group that turned work into a game.  Sound confusing?  Read on.

The purpose of these events is to celebrate community – that phenomenon that occurs when gamers create something together that the creators of the game may have never even envisioned in the first place.  This week, a designer on the Bungie Visual Identity Team was drafted to ride shotgun.

He is known to us as Halcylon.  You see evidence of his work every day you visit this website.  Just like you, he started out as an impassioned player of Bungie’s games.  Now, he creates art alongside the people who make them.  To give you a sense of the contribution he makes, and how he arrived here, I cornered him under the hot lights.

Put that coffee down!  How did you come to work for Bungie?

Halcylon: The details of my life are quite inconsequential.  I actually got my start in the community doing fan art and screenshots, and eventually started working with BS Angel and Firestream on their sites (HawtyMcBloggy.com and HaloCharts.com).  As I’m told, when I did my “We Are ODST” Star Wars style poster (and the two follow up pieces), a few employees sent them around the studio and my current bosses took notice.  When a contract job opened up, I put together my resume and portfolio and applied.  At first I didn’t get the job.  It wasn’t for another three months that another job opened up and Bungie decided to take a chance on contracting me to help ship Reach.  I guess I did something right, because I’m still here – along with another amazingly talented artist who started on the same day.  He’s the guy who’s designed all the sick Bungie Store apparel you’re wearing.

People like urk, stosh, and agdtinman were paramount in helping me as well.  Bungie’s always been very transparent and open to questions about opportunities.  These qualities were crucial to my getting this job.

Glad you made it.  Now that you are here, what do you do at Bungie?

Halcylon: I make cool -blam!-.  Honestly, that’s the easiest way to describe what I do.  I work for the Visual ID & Marketing Teams as a Graphic Designer.  We work closely with how Bungie is seen both internally and externally.  My projects revolve around graphic design and animation for marketing, PR, and web.  We work internally with the Dev Tools teams, Recruiting, HR, and IT, but also on projects for Bungie Aerospace like Crimson and for our Foundation and even Bungie Day.

You were obviously inspired to create art about Bungie games before you were paid to do it.  What has it been like to work alongside the people that provoked you to pursue a career in the video game industry in the first place?

Halcylon: It’s ridiculous to think about.  I’m a fan boy.  I look up to everyone around me as giants in an industry packed with talent.  To be able to contribute to, and in a lot of cases work alongside with, some of the industry’s leaders in art and design is a dream.  Lorraine McLees is my senior designer and she’s a master of just about anything.  From print to web, sculpting to drawing, it’s humbling to see how talented she and everyone else here is.

What are some examples of your work that Bungie.net members might remember?

Halcylon: Well, DeeJ, your phone has my wallpapers on it… so that’s something.  But we touch so many facets of what fans see, to front and back of packaging, posters, in store signage, screenshots, Avatars on Xbox LIVE, the list goes on.  Bungie.net has recently had some facelifts, too, and with the guidance of the web masters, we have been able to help start the reshaping of Bungie.

What is your favorite accomplishment as a member of the Visual Identity team?

Halcylon: The Bungie Day animated banners were some of my favorite projects.  Actually, everything Bungie Day related – Bungie vs. The World, the web layout, and Steaktacular were all really fun to design and help layout.

Internally, I’ve helped design and develop a tool that is used daily now.  My team director and I had to come up with a solution for a project that went through almost a year and a half of iteration.  The internal site now stands as something that everyone at Bungie participates in.

What is on the horizon for you?  What are you working on right now?

Halcylon: Right now?  You know we aren’t working.  We are all playing games all day and eating turkey.

But other than being lazy and suffering from an overdose of tryptophan, I am currently working with Stosh and the web team designing some interesting new stuff.  But that’s all I can say.

What would you say to aspiring young gamers who dream of following in your footsteps?

Halcylon: This is the coolest and most rewarding opportunity I’ve ever had in my life, and it just keeps getting better. For anyone out there interested in the field of game awesomeness, my advice is to work hard, develop a “no-quit” attitude, and prepare to jump into the deep end without warning. It was literally months before I was hired that I was doing web work and some fan art and not really going anywhere.  On my first day at Bungie, I was working on a Dorito’s bag design and Reach assets that the world would see. 

Bungie recognizes talent.  If you have the skill, the tenacity, and the drive to continually challenge yourself and your peers, then you’ve got what it takes.  Oh and a little luck and timing doesn't hurt either.


The private group chosen to ride along with Halcylon has been a break room on Bungie.net since Halo 3, catering to working stiffs who just want to daydream about playing video games when they should be hard at work.  For years now, The WorkPLace has spiced their water cooler conversations with war stories and chatter about all kinds of digital engagements.  Their track record as a company of gamers includes architecture of better multiplayer battlegrounds, mass invasions at fan conventions like PAX, and staunch solidarity among its employees.  To gain an insider perspective on their operations, I audited JoeSki73, a stalwart member of their Board of Directors.

Take us back to the beginning, to a humbler time before a sprawling corporate headquarters home to 195 members.  How did the WorkPLace come into being?

JoeSki73: The WorkPLace started out as “Halo 3 in The Work Place” back in January of 2008. A few of our current members used to create a weekly thread in the main Bungie.net forums every Friday as kind of a hangout for older gamers juggling their jobs and responsibilities with their love of gaming. Someone suggested the bright idea that we start a group (because we would tend to get off topic in the various main forums) and TWP was born.

Speaking of juggling jobs with gaming, the theme of the command structure for your group is all business (i.e.: Desk Jockey, Middle Management, Supervisors). Tell us how the metaphor for the WorkPLace as… well… a work place flavors your interactions.

JoeSki73: It just naturally fit us from the first time they were implemented. We are comprised of all older gamers, holding down jobs and surfing Bungie.net primarily while we are at work. It's actually pretty ironic when you consider the fact that we use a business model structure for our goof-off place to escape from our business model structure places. Although, our WorkPLace BreakROom enforces a strict keg party on each day that ends with “y”... so we have that goin' for us.

Those keg parties might explain the odd capitalization in words like ‘WorkPLace’ or ‘BreakROom’.  Are those drunken typos?  Or are they a secret code that embodies some hidden intrigue revealed only to the members that stride the halls of your online club?

JoeSki73: I would love to tell you that it's something really awesome that has really deep meaning and anyone who knows it’s true origins has mysteriously gone missing, but...no wait... let's stick with that.

Your secret is safe with me.  Let’s talk about what has kept the WorkPLace strong since you first opened up for business.  What keeps loyal employees rooted to your offices?

JoeSki73: Halo 3 was the clear catalyst that brought us all together, but it didn't take long before lifelong friendships emerged, seemingly overnight. I couldn't brag enough about our members and the awesome ways they constantly step up to help out their fellow WorkPLacers. From something as trivial as helping someone get that last achievement to sponsoring a WorkPLacer's son's hockey team so they could play this season to pooling our resources so we could extend our love to the family of a dear friend. WorkPLacers never cease to amaze me and through all the ups and downs, good times and bad, everyone is always there for one another. We definitely have our arguments too, but that's just part of being a family.

“Family” is a bold comparison for a group that shares a common passion for playing video games.  Like other families, has your involvement with the WorkPLace reached beyond the virtual world that you all share?

JoeSki73: It may seem like I'm overstating the friendships we've built in The WorkPLace, but they are sincere. With that said, WorkPLacers tend to jump at the opportunity to meet up with one another and events like PAX Prime, PAX East and Comic Con have all played host to some of the larger meetups. Those are obvious though. What really sticks with me is how multiple times a year you will see in our forums news of WorkPlacers traveling, for whatever reason, and their desire to meet up with any other WorkPLacers in that area. It's not uncommon to see a thread in our forum with pics of a recent get-together of different WorkPLacers every couple weeks.

How does a group as tightly-knit as yours go about recruiting new members?  Do you invite anyone on Bungie.net join you?

JoeSki73: We do have a hard 21 years or older rule in place (for various reasons) but primarily The WorkPLace is open to anyone who an existing member knows them well enough that they are comfortable adding them to our family. We are always looking for great people to share in our shenanigans and BreakROom keg stands.

While I usually see The WokPLace abbreviated as TWP, during our games your squad was sporting a DP72 clan tag.  What is the significance of your dazzling team uniform?

JoeSki73: Unfortunately, we unexpectedly lost a fellow WorkPLacer and a dear friend, this past October. "Deathpimp" was family to many of us and the clan tag in MW3 is just a small tribute to our buddy.

Terribly sorry for your loss!  That tribute is a true testament to the strength of your friendships.

Since you chose Modern Warfare 3 as the game for your ride along, it begs mention that a group born of Halo 3 has evolved to play a lot of games together over the years.  Your forum has always been abuzz with talk about everything worth playing at any given moment.  Yet, when asked, members of the WorkPLace will defend the notion (rather vehemently, in fact) that TWP is not a clan.

JoeSki73: That's because we're NOT a clan!

By some appearances it seems we are a clan and honestly I'm sure we share many characteristics with some clans out there... but what we feel sets us apart from a typical clan is that we aren't as focused on "performance in gaming" and are more focused on just enjoying our hobby together in-between changing our kid's diapers and finishing up that PowerPoint presentation for our big meeting at work the next morning. That's not to say we can't hold our own when we put a party together, though.

Editor’s Note: That actually sounds like many clans I know.

As far as what keeps us playing... sure, we do various little things like in-house tournaments for fun or "Fustoms Friday" events, but day in and day out it all boils down to friends just simply enjoying games together.

To be sure!  Some of the better customs I played in Halo 3 came from your group.  And, I recall seeing a lot of your Forge creations loaded into Matchmaking as official venues for combat.  What does the future hold for the WorkPLace?

JoeSki73: Bungie's new hotness is obviously on top of that list, but honestly, we're going to keep on keeping on regardless of what the future holds. We are all pretty proud of the home we've carved out here on Bungie.net.


To see where the WorkPLace is currently conducting their hostile takeovers, we infiltrated a squad on maneuvers in Call of Duty: Modern Warfare 3.  What’s that, you say?  Talk of a game not made by Bungie, right here on Bungie.net?  What treachery is this?  Bungie.net is home to gamers that play many titles.  And, it must be said that Activision is a publisher of some of the finest games available (wink, wink, nudge, nudge).  The WorkPLace is a great example of a group that was born in Halo, but ported their friendship and teamwork into other experiences.  Their adaptability will help them to remain loyal to Bungie's quest for world domination.

Answering the call of duty with the WorkPLace squad was a real pleasure.  Tactical chatter was mixed with the sort of barbs that old friends trade.  Despite the fact that their teamwork won them victory in match after match, the party line sounded more like poker night than war.  A variety of games were played throughout the evening.  Team Deathmatch, Kill Confirmed, Domination.  We even made an experimental foray into Hardcore Search & Destroy that was met with angry protest and spirited debate.



As a cap to the evening, we played a more social variant called Gun Game.  Every man fights for himself, and every man starts out with a lowly pistol.  As the bodies hit the floor, a player’s weapon is upgraded.  If a combatant is dispatched with a blade, however, he is sent back to the beginning with that same sad pistol in hand.



Which is exactly what Halcylon did to one of the WorkPLacers before the game was over.  Our killer instinct got the best of our desire to be nice to our hosts.  You just have to watch your six, even when you are wielding a really big machine gun.  These matches were great fun.  Bungie thanks TWP for the ride along, and for making our website a more meaningful place for their members.

If you cross paths with Halcylon, JoeSki, or any member of the WorkPLace, be sure to pat them on the back for their contributions to our community.  This website is what you make of it.  Each of us has a chance to create our own experiences here.  A grouping of friends like this one could be waiting for you on these forums.
New Beginnings 

Posted by DeeJ at 1/31/2013 11:45 AM PST

Bungie.net has evolved...

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Tags: Community

   

Bungie.net Set to Read-Only Today 

Posted by DeeJ at 1/8/2013 9:07 AM PST

Pardon our dust...

On Tuesday, January 8th, Bungie.net will be set to read-only mode. During this short, preparatory maintenance window, you can browse, but you can’t post. We expect the outage to be brief.

Thank you for your patience. If we don’t make it back, tell your mother we love her. See you on the other side.

Tags: Community

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Happy Holidays. Love, Bungie. 

Posted by DeeJ at 12/21/2012 2:22 PM PST

Peace on Earth?

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Tags: Community

   

We Wish You a Merry Mail Sack 

Posted by DeeJ at 12/21/2012 2:21 PM PST

Goodwill towards mail...



It’s beginning to look a lot like Christmas at Bungie. Our cavernous hideout, usually overrun by artists, coders, and designers, is slowly becoming a place of empty chairs and empty tables. Before our beloved partners in crime could flee the scene in favor of their respective family reunions, we gathered around the very last bundle of community interaction that will be seen this calendar year.

The past twelve months have been home to fascinating developments at Bungie. We are thankful. We’ve marched ever closer toward our fate. There is brilliant light at the end of the tunnel, dear community.

But that is a glorious conversation best saved for another time. For now, let’s look back instead of forward.

Let’s open the Sack.


Frag Ingot What do you consider to be your greatest accomplishment from this year?

I made it through...

Ben Thompson, Engineer

I wrote lots of cool things for Bungie.next. Maybe DeeJ will tell you more about that soon.
Tom Gioconda, Engineer

I started building a spaceship in my garage, entirely out of spare lawnmower parts.
Dave Mongan, Senior Writer

Deadlift: 325lbs., Squat: 225lbs, Machine Squat: 360lbs. Also, wrote/recorded 13 songs and remixed 2 songs.
Forrest Soderlind, Technical Artist

Professionally, I built a new back end system that (if it works correctly) will make the online experience better for a significant portion of our playerbase, without them ever knowing it is there. Personally, I went on some awesome adventures with my wife this year and didn't get us both killed, or too horribly lost.
Michael Williams, Engineer

Marriage!
Robert Kehoe, BVT Tester

Creating the next generation of the internal tools for Bungie.Next. They ain’t pretty, but they get the job done.
Alex Loret de Mola, Engineer

And, the following people on the Bungie Panel for this week counted their great fortune in landing a place on the roster of Team Bungie. This delegation represents only a fraction of the parade of noobs that stormed our front door to help us bring you a new game.
Will Edgette, Engineer
Leland Dantzler, Tester
Doug Juno, Artist
Drew Smith, Producer
David Johnson, Engineer
Mike Shannon, Senior IT Engineer
Chris Owens, Test Engineer
Andy Howell, Matchmaking Test Lead


Hylebos How is the Pentathlon shaping up?

As someone who has been honored with an invitation to serve on the Exalted Winter Pentathlon Committee, I'm one of the few people who can tell you that it’s shaping up quite nicely. Our competitors have been partitioned into four warring schools, with Captains assigned to lead each. Events have been chosen, with lieutenants designated to lead each school’s respective charge, and commissioners in place to enforce the rules of battle. As the games draw near, we'll treat you to the usual front-row seat, though I suspect the game I'm most anxious to play this year will be zealously guarded from your eyes.


Elem3nt 117 What is your New Year's Resolution?

I resolve to be a little bit more open and transparent with you. If that has you excited, please note that my track record for keeping these annual promises is less than impressive. Let’s see if my co-developers are more or less disciplined. What do you have planned for yourselves in 2013, Bungie Panel?

Decimate the competition in the Pentathlon or die trying.
Drew Smith, Producer

Draw more.
Doug Juno, Artist

Finish building that spaceship in my garage! Or, give up the ridiculous idea already and waste my free time more wisely.
Dave Mongan, Senior Writer

To get up earlier!
Andy Howell, Matchmaking Test Lead

Deadlift: 495lbs., Squat: 405lbs, Bench 250lbs.
Forrest Soderlind, Technical Artist

Write a book, plant a tree. I can already imagine blank pages and a bare yard.
Christian Diefenbach, Engineering Lead

Don’t get suckered into anymore of those crazy “End of the world” doomsday prophesies.
Ben Thompson, Engineer

Create more, consume less.
Michael Williams, Engineer

To finally fulfill my resolutions from the last 8 years.
Mike Shannon, Senior IT Engineer

I resolve to be better, stronger, faster.
Chris Owens, Test Engineer

To not make any more New Year’s Resolutions.
Alex Loret de Mola, Engineer

Be less tempted by Bungie’s free snacks. Who am I kidding?
Leland Dantzler, Tester


Ninja Blue Wolf Does Marty do lessons?

You mean music lessons? No. Marty does teach us a lesson from time to time, but they are more in the vein of knowing when to hold ‘em – and when to fold ‘em. If you don’t get the reference, that’s an old song about Poker, written by a gambling purveyor of Fried Chicken.


WestCoastRonin If you could remake any Christmas movie and give it a sci-fi setting, which movie would you choose and what would it be like?

I’m pitching a starside reboot of A Christmas Story. My hero, Ralphie_9.6, is an astroclone incepted on an off-world colony who dreams of owning a Red Ryder x-ray cannon. As part of his coming of age, he learns to face off against the Academy’s most dreaded bully. Comic relief ensues when he tricks his best friend into sticking his tongue to the cooling towers of the main reactor. For the grand finale, a hoard of feral tusk-wolves make off with the sandtrout that was prepared for the solstice feast of the seventh moon.

The joy of editing this feature is the chance to hoard the best and most obvious answer for one’s self. However, in the event that Hollywood rejects my screenplay, here are some alternatives from the Bungie Panel…

If you ask me, Rocky 4 is begging for a sci-fi remake. It’s got it all: Good versus evil; hi-tech versus old-school; national pride versus personal determination. Everything is on the line, and it all comes to a head on Christmas Day. Simply set it in an interstellar society, with humans versus aliens and… Ba-da-bing ba-da-boom! Instant, updated holiday classic.
Dave Mongan, Senior Writer

Rudolph the Red-Nosed Reindeer is a cyborg sent back through time to Santa’s workshop (circa 1995) to protect Santa Claus. Sam the Snowborg is on a mission to kill him and alter the future so that Snowborgs rule over all mankind – and Christmas is permanently destroyed. To save the day, Santa and Rudolph must go to the Isle of Misfit Toys Asylum to rescue Mrs. Claus, who was arrested after encountering Rudolph in the prequel.
David Johnson, Engineer

It’s a Wonderful Star Trek Life. I know they kind of already did it in TNG. I guess I just want Star Trek for Christmas.
Andy Howell, Matchmaking Test Lead

As Life Day approaches on Tatooine, Emmet Otter and his Ma decide to compete in the Cantina's talent contest. Watch as they face corrupt Hutt judges, and challenge the Empire's most deadly musicians, "The Boba Fett Sarlacc Band". In the end they will learn the true meaning of Life Day, and the true power of the Force.
Michael Williams, Engineer

Mine is more based on a TV show than a movie. Theorizing that one could time travel within his own lifetime, Doctor Sam Beckett stepped into the Quantum Leap accelerator - and vanished. He awoke to find himself trapped in the past, facing mirror images that looked a lot like Santa, and driven by an unknown force to change Christmas for the better. His only guide on this journey is ELF, an observer from his own time, who appears in the form of a hologram that only Sam can see and hear. And so, Doctor Beckett finds himself leaping from life to life, striving to replace bad presents with amazing presents and hoping each time that his next leap… will be the leap home.
Chris Owens, Test Engineer

I have a visual of people opening their Christmas presents to find face hugger aliens inside.
Robert Kehoe, BVT Tester

The first two Die Hard movies could be convincingly set on an inter-planetary colony and a spaceport, respectively. The plot of the second movie even becomes more much plausible in a spaceport.
Tom Gioconda, Engineer

White Christmas. It’s the year 2196, and Lt. Commander Wallace is performing a holiday space symphony for our troops fighting against the mysterious arachnid alien species that has invaded our solar system. He finds himself caught in a web, and about to be eaten by said aliens, before Ensign Davis runs over in the nick of time and saves his life. Their friendship comes to a head years later when their old Fleet Admiral is discovered running a failed tourist vessel orbiting Jupiter. They decide to bring their interstellar cast and crew to revive his chances of success. The plot really doesn’t have to change much at all! I suppose one of their love interests could get vaporized by a stray phaser blast as they defend the tourist ship from space raiders.
Alex Loret de Mola, Engineer

Yeah, Alex. Because nothing gets people in the Christmas spirit faster than vaporizing love interests.


irishfreak Why won't you return my calls?

Mostly because, for the first time in the years (and years) since I left college and joined The Work Force, I don’t have a phone on my desk. That took some getting used to. I remember asking about this on my first day at Bungie. Urk answered my question with a question of his own. “Who would you call?” That stopped me in my tracks. Hello, Internet? It’s me, DeeJ.


EZcompany2ndsqd If Santa came down your chimney and you were awake what would you do?

I’d handcuff him to the gas starter, light a candle, and have a long chat about all those years I got ugly sweaters instead of the video games that had been released that season. Perhaps the Bungie Panel will be more forgiving than I…

See if he wanted to play some Farcry 3 coop.
Drew Smith, Producer

I would thank him for giving me a brand new fireplace.
David Johnson, Engineer

Offer him a drink.
Doug Juno, Artist

Release the Krampus!
Forrest Soderlind, Technical Artist

Demand gifts as payment for intrusion.
Leland Dantzler, Tester

We would then engage in mortal combat - Bungie wood n00b sword vs. Santa Sack. Spoiler: Christmas would lose.
Andy Howell, Matchmaking Test Lead

Borrow his ride!
Christian Diefenbach, Engineering Lead

Ask if he had a couple hours to babysit.
Ben Thompson, Engineer

Wager my soul against a golden fiddle in a Settler's of Catan match. Santa does that right?
Michael Williams, Engineer

Scream like a little girl and run around in circles until the bad man left. Sadly, that’s how I deal with most situations.
Chris Owens, Test Engineer

Offer the man some milk and cookies for installing a chimney in my apartment.
Will Edgette, Engineer

Probably offer him a beer. Cookies and milk probably get old.
Tom Gioconda, Engineer


DarthCarrick If you could give the Community a present, what would it be?

An exciting new place to call home. Since such things cannot be wrapped, that gift will have to serve another occasion.


Xd00999 You can now un-cancel one television show. What do you choose?

When I do make it to my television, I’m more than likely using it to battle the Internet though the construct of my favorite game. Thus, I am transferring my vote to the Bungie Panel. Have at it, people. What do you wish was still on the idiot box?

I used to work in TV, so that’s like asking me to resurrect only one of my deceased friends. Too cruel. Instead, I’ll bring to life a baby that was never born: a pilot I wrote called “The War.” Imagine the grittiness of “The Wire,” set on the coke-frenzied Sunset Strip of the 1980s. It was an intense roller-coaster ride of sex & drugs & rock-n-roll… or at least it would have been, had it ever seen the light of day. Oh well…
Dave Mongan, Senior Writer

I’d pick one of the following:

Ben Thompson, Engineer

Bring back Firefly!
David Johnson, Engineer

Firefly, Duh. (Says the Star Trek fan… I know.. I know..)
Andy Howell, Matchmaking Test Lead

Firefly.
Will Edgette, Engineer

Can I choose two? 1) Firefly 2) Farscape.
Christian Diefenbach, Engineering Lead

Firefly.
Michael Williams, Engineer

I’m sure this is the first time someone mentioned this show, but Firefly.
Chris Owens, Test Engineer

Answers other than Firefly are wrong.
Tom Gioconda, Engineer

Wonderfalls!
Alex Loret de Mola, Engineer

Better Off Ted.
Leland Dantzler, Tester

Carnivale on HBO.
Doug Juno, Artist

Arrested Development.
Drew Smith, Producer

Deadwood, so I can open a can of peaches.
Forrest Soderlind, Technical Artist


A Pimpin Lady Why will you not answer my question? I want to know where Bungie hires their non-gaming personnel. Last time I asked this question, you sent me to the job listings page on B.Net. In all my years here, I have never seen non-gaming related listings. I know you guys have to have accountants, HR, health educators, etc. Will you please tell me where the job listings for these people are found?

“Ma’am! I answered your question! I answered the darn... I’m cooperating here!” -Jerry Lundegaard, Executive Sales Manager, Gustafson Motors

It’s almost as if our whole team is devoted to the singular cause of making a game. We do have a few people at Bungie who mind the shop while we make the toys. In all your years here, none of them have quit. They really like their jobs. We see to that, personally. If we end up needing more of them, the curious onlookers who pay attention to our Careers page will be the first to know.


Marcellos007 What was the funniest present you´ve got for Christmas?

My father and my sister succumbed to the allure of a home shopping offering on television. One toll-free conversation later, our entire family received the gift of decorative swords. Mine was so decorative, the blade folded under the weight of its own haft when I sank it into the soil of the back yard in a dramatic reenactment of the ending to my favorite Scottish revolution film. Care to recall your own comedic lumps of coal, Bungie Panel?

My dad used to rewrap the board game Balderdash every year and give it to a random member of the family. That was always funny. Plus, it’s a good game.
Drew Smith, Producer

Many years ago, a boss of mine gave me the menu for an adult-entertainment venue called The Chicken Ranch. I never visited the establishment, but I got a lot of laughs out of reading the names of their various “Dishes.”
Dave Mongan, Senior Writer

One year, my friends thought it would be a good idea to all get me Hello Kitty themed gifts, including bubble bath that came packaged with warnings about urinary tract infections. Also included was a lantern that had a warning to “not look directly at.” So, all of the Hello Kitty gifts where deadly in one way or another. But really, isn’t anything to do with Hello Kitty?
Andy Howell, Matchmaking Test Lead

Our family has had a habit of wrapping gifts in bizarre ways. I've seen bizarre polyhedral shapes, boxes nested in boxes, and gifts wrapped in twine that has been spliced so there was no end to untie.
Michael Williams, Engineer

A 20 pound wheel of cheese (I used to be a much larger man who loved his cheese).
Chris Owens, Test Engineer

A Rubik’s Cube shaped like Homer Simpson.
Alex Loret de Mola, Engineer

My dad gave me Heretic: Shadow of the Serpent Riders. I was 8 and my mom was furious. Dad and I played the heck out of it, though.
Leland Dantzler, Tester


Halo biggest fan For all the artists at Bungie: Do any of you frequently go to figure drawing sessions to stay sharp on your traditional drawing skills?

Is this really a question about art? Or, is it more a question about naked people in our studio?


CoRaMo Where is the strangest place you have ever played a video game?

Like so many of you, I was waiting anxiously on the sidelines while Halo: ODST was preparing to drop. Through some magic wielded by the Hand of Urk, I vaulted to the front of a very long line and was the first kid in my zip code to play Firefight in the belly of a military transport vehicle. Moral to the story: Always be nice to your Community Manager. Beat that, Bungie Panel!

The Experience Music Project in Seattle during the Halo 2 launch party. The science fiction museum had only recently gone into the building, and the whole experience was pretty surreal and awesome.
Michael Williams, Engineer

At the Podiatrist, while I was having an ingrown toenail removed. I needed a distraction.
Andy Howell, Matchmaking Test Lead

You mean like the backseat of a Volkswagen?
Mike Shannon, Senior IT Engineer

Backseat of a Volkswagen.
Robert Kehoe, BVT Tester

I played Inception – The App while I was in Erfoud, Morocco just to unlock the Africa chapter. My wife rolled her eyes, but the camels didn’t seem to mind.
Forrest Soderlind, Technical Artist

On the set of a movie.
Chris Owens, Test Engineer

In a van heading across the country to get to PAX – part of a caravan called the Cross Country Super Trip. We wired it up to a TV that was fixed into the ceiling, and played it on our two day long trek.
Alex Loret de Mola, Engineer

I played Pokemon Silver in an unmarked van, in Ireland, stuck at a sheep crossing while thousands of fluffy things crossed the road for more than 15 minutes (true story).
Leland Dantzler, Tester

Do iPhone games on the porcelain throne count?
Dave Mongan, Senior Writer

To most of you, playing in an arcade is probably pretty strange. More people play video games on the toilet via their phones than play in arcades now.
Tom Gioconda, Engineer

With gaming on cell phones, it doesn’t get much more strange than gaming in a public restroom. I’m... not the only one that does that, right?
David Johnson, Engineer

Some of you are sick. Suddenly, that line that forms outside the Bungie men’s room is much less a mystery. Pull your pants up and get back to work. You can launch birds out of slingshots on your own time.


coolmike699 Does Bungie do a secret Santa? Has anyone gotten anything really weird?

Our Secret Santas give presents to the people who need them the most. This year, our tree was decorated with dreams passed along to us from our friends at the Make-A-Wish Foundation. We love making dreams come true at Bungie – the weirder the better.




Duardo What was the best gift ever given to you?

I have everything I want in life: a gaming console, a patient wife who lets me spend a lot of time with it, and a clan of willing killers to carry me to victory. Bungie Panel, can you do a better job of celebrating the spirit of giving?

Not to get all sappy, but a couple years back, my wife gave me a pretty non-traditional Christmas present: a pregnancy test that read positive. Now, a few years earlier I would’ve freaked out; but timing is everything, and instead I was super excited to know we were expecting a little gamer of our own.
Dave Mongan, Senior Writer

The generosity of my friends. I can be demanding and a bit eccentric/neurotic, but they are all super accommodating.
Drew Smith, Producer

My life, by my mom and dad. (I know, suck up...)
Andy Howell, Matchmaking Test Lead

My first thought was to say “my daughters.” Then, I realized they’re more like Trojans taking over my world: making me work harder to get them the best life I can, eating away at my idle time with child’s play and E rated games, pushing me to better myself and… Yeah, my daughters.
Christian Diefenbach, Engineering Lead

My family once commissioned a custom art piece from one of my favorite artists based on a fictional character of mine. The effort and subtlety needed to gather the information for the commission was as precious as the artwork itself.
Michael Williams, Engineer


Mike Shannon, Senior IT Engineer

The gift of laughter! Yeah, right! That’d be my original 8-bit NES with the Gold Zelda Cart.
Chris Owens, Test Engineer

My wife built me a cabinet with a mini-fridge, snack drawer, and movie theater style popcorn popper for my home theater room was pretty damned impressive last year.
Tom Gioconda, Engineer

The gift of life! Hahaha, no. In all seriousness, the Nintendo Entertainment System. It was the beginning of what got me here today.
Robert Kehoe, BVT Tester

Being able to work at Bungie.
Alex Loret de Mola, Engineer

Dethklok: Dethalbum II on vinyl.
Forrest Soderlind: Technical Artist


Will Edgette, Engineer

Hope.
Leland Dantzler, Tester


spartain ken 15 Do you guys ever think you would sell some Bungie-themed Christmas cards?

If you refresh the front page of our website, you can have one for free. There ain’t any cash in it, but it’s still a sincere expression of our love and devotion. Of all the gifts that we’re to receive in the coming days, very few will make us as happy as your unshakable friendship.

And, thus, the Sack is empty. With its closure, we bring to an end another year of community love. This next year promises to be a more exciting one. Between now and then, do take care of yourselves. May your travels by safe, and your holiday loot plentiful.

To all a good night.

Tags: Community

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Friendship of Mythic Proportions 

Posted by DeeJ at 12/20/2012 4:21 PM PST

Lean on me...

The Bungie Community is constantly astounding us with their creativity, and their solidarity. Recently, some ancients (who were playing Bungie games before some of their contemporaries were born) banded together to produce a piece of art that would steady a friend in need as he took steps toward a new challenge. Behold the intersection between passion for games and compassion for one's fellow gamer.

Miguel writes: Folks, here's a link to the whole Soulblighter Sword Cane saga, how it came to be, why we did it, etc. It all started back at the tail end of August (right before PAX Prime!) and is finally done now. The man has his uber-cane! Thanks of course to all of you for creating a wonderful environment for us to form such lasting friendships. Man, are we getting old.



 Cheers to the big hearts at Bungie.org.  

Tags: Community

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