In case you missed David Aldridge's infamous GDC performance, we just uploaded all the slides and we're ready to show them off in all their epic glory. There's even a few extra sections Aldridge didn't have the time to delve into included for good measure. Be fair warned, though. The full file is more than 500 megabytes large. If you're conserving bandwidth, try the tiny file on for size first and see how it suits you.
"Gameplay networking is easy once you have a socket open!" Find out all the things that are wrong with that statement in this gripping tale of the perilous minefield that lies between sockets and game code. This talk describes in detail the patterns and processes that have allowed Bungie to repeatedly set new standards for gameplay networking quality. Come see how we develop competitive game mechanics that are fun over the Internet, learn what kinds of network introspection tools you need to build into your next online game, and marvel at the low-tech way we measure lag."
I Shot You First! Gameplay Networking in Halo: Reach