Mail Sack - PAX Edition
Posted by DeeJ at 8/31/2012 7:02 AM PDT


PAX is in full swing. Players are anxious to get their hands on new games. Developers are anxious to reap their reactions. Journalists have questions for everyone. When you come to think of it, the whole affair sounds a lot like a day on Bungie.net, only with a lot more costumes.

To get us into character for a weekend filled with rubbing elbows with some of our favorite people in the world, we’ve thrown together a panel discussion all our own.

Lars Bakken, Design Lead
Chris Butcher, Engineering Lead
David Candland, Artist
Frank Capezzuto, Artist
Joseph Cross, Artist
Ryan DeMita, Artist
Tyson Green, Designer
Pat Jandro, Cinematic Designer
Lorraine McLees, Graphic Designer
Chris Owens, Test Engineer
Austin Spafford, Engineer
Alan Stuart, Engineer
Jason Sussman, Artist
James Tsai, Designer

Please display your badges where enforcers can see them, and let’s open the Sack.


catman6 Why are we here?

That is the question. Isn’t it? The motivations that still drive the Bungie Community to B.net are likely as varied as the people themselves. Perhaps you’re waiting to discover our next game, and you refuse to surrender your front-row seat. Maybe you’ve just come to know this website like a comfy chair that has sagged to conform to the unique contours of your ass after all these years. Or, it could be that you’re curious about a future career in game development, and you hope to learn something from our team.

Whatever brought you to our virtual convention hall today, cop a squat. I have goodies prepared for you.


pfhor007 How many of your employees were fans of Marathon and Myth back in the day?

That day was long ago, but we still have some old friends on our team who began their relationship with Bungie as members of much older iterations of our community. It’s no secret that being a creative player of our games is a great way to become a creator of those games. These three gentlemen are proof of that…

David Candland
Although I was hired at Bungie in 2000, Halo was not the first time I contributed to shipping a Bungie product. Back in the early ‘90s, when I was a budding college student, I had entered a Marathon mapmaking contest called “Bungie for Life.” The winner of the best Marathon Mod was to receive every game Bungie made as long as they remained in business. I was a fan, and the draw of such an enticing prize compelled me to put aside my homework for a week and build The Greatest Marathon Mod In The World™.

Well, I quickly found that one week was not enough time for that, so I settled for a couple of Pretty Cool Single Player Levels With Custom Sprites™. Titled “Return to Tau Ceti,” my first level was essentially a stressful lava maze with health packs placed just before the kill distance (if you went the correct way). The second level was a boss battle in a Pfhor spectator arena against a Juggernaut-Cyborg hybrid. Well, I didn’t win the contest, but I did get my mod published in the Marathon box set bonus disk. It was an honorable consolation prize.

Since coming to Bungie, I’ve added little nods to Marathon in my work; the overshield colors, the little 15m by the motion tracker, naming the Postgame Carnage Report. At one point, I had named the easiest difficulty in Halo “Kindergarten” but that didn’t fly with Microsoft. Go figure.

Chris Butcher
When I enrolled at the University of Otago in New Zealand in 1995, I wasn’t really sure what I wanted to do. I had a degree in computer science already, but the programming that I’d done had mostly been pretty dry and boring stuff. So, I thought maybe I’d go into physics instead, just taking a few additional CS courses on the side for interest. Marathon changed all that.

We used Power Macs exclusively in the CS labs at that time, which were ideal for clandestine excursions into the carnage zone. It was a constant game of cat-and-mouse between us and the sysadmins, who would try to lock down the Macs, but we would always find ways to get around them. (Sorry Tracy and Brian!) Marathon was the lingua franca of our social group, and pretty soon after the release of Marathon 2 it escalated into a nightly religion. One of our favorite tricks was to browse around on the AppleTalk network and try to find other players who were waiting to be gathered by their group, and then hijack them into our group instead. We would also spend hours doing 2-vs-2 co-op speed runs of the M2 campaign. Let me take this opportunity to pimp the one map that I made, “Newton’s Folly”, which is an M2 homage to What Goes Up from Marathon 1. We also made a compilation of 50 of our favorite Marathon 2 netmaps, if you’re in the mood for some carnage.

Download 1
Download 2

Marathon convinced me that I wanted to do something in realtime computer graphics, so I gave up the idea of becoming a theoretical physicist and enrolled in graduate school for computer science instead. During my Masters and PhD programs I spent quite a lot of time playing Myth and Myth II, with the Blade of Thorns, Altus Praeses and Civil Order among other people. I also ran a number of tournaments, both FFA and team tournaments, the last of which was the Myth World Cup ’99 which involved over 1000 players and dozens of tournament officials. You can see the MWC99 website which is still up and running at http://www.macobserver.com/mwc99/ … and let me give a shout out to Grim, the continuing organizer of the Myth World Cup, now in its 14th year, at http://mwc2012.weebly.com/. I don’t play much on MariusNet anymore, but it is amazing to see how the community has sustained itself so many years later.

Tyson Green
I started out keeping tabs on Myth during development, maintaining a little news website in the early days. After Myth launched and the community was really starting to come into its own, I partnered up with Jaime on the larger Myth Codex website that was fairly involved in the community from that point on.

When it became possible, I tried my hand at modding and made a passable map or two, and helped admin b.net as a BNA. In mid ’98, I applied for a job on Myth II, and (to my amazement) was taken on as a production assistant. Among other things, I ended up writing the documentation we shipped with Myth II’s Fear & Loathing editors, which resulted in some proficiency with the engine and my creating a bunch of Myth II’s spell effects.

On account of work visas being somewhat more difficult to obtain than expected, I returned to Canada after Myth II went gold. Still, I kept active with the Bandlands map making group, helping with a few of their releases, and ultimately scripting about half of the Chimera mini-campaign pack.

CODA: For more Tyson’s illustrious career as a Bungie gamer, this interview is a great look back.


Gamer Whale Does anyone at Bungie play FreeSpace 2?

Oh, man… What a great game that was! Are you still playing that? I logged a lot of hours in the Perseus Interceptor simulator, but the PC that hosted that fight is long dead. Still, I have some really great memories of leading wings of fighters and bombers into battle against the Shivans.

You know who has even better memories from that game?

James Tsai
FreeSpace 2 was my first game in the industry. I started in test for the initial release (one of only two full time testers), and then was the QA manager for the subsequent game-of-the-year and localized editions. During those later releases, I also got to do some production work for the first time in my career, helping manage schedules and deliverables between Volition and Interplay. But the most rewarding part of all of it was getting to do mission design work with the fans. We put together a content pack where the players submitted missions and the community picked their favorite ones, which I’d then work on with the creators and get them revised, balanced, and polished.

It was a great project; the development team was small and tight knit, and lots of those guys are still my best friends in the world even though many of us are at different studios now. We’ve been to each other’s weddings, we meet up in Vegas now and then, and we fly across the country to visit each other often.


ChorrizoTapatio This question is for the artists over at Bungie: You guys draw some amazing things. How did you hone your skill to that level? Teach me your ways.

For this question, and the next, I went directly to the concept artists who are imagining everything you’ll see in our next game. Several of them were kind enough to sketch some of their unique brand of wisdom on a cocktail napkin.

Ryan DeMita
Practice, practice, practice. Grab a cheap sketchbook and pencil and start grinding away! Draw everything and anything. I started off drawing the 7up dot and Bart Simpson over and over. Eventually, I went to design school and drew everything from the apple on my desk to giant walking mechs. Onward!

Frank Capezzuto
“A teacher must never impose this student to fit his favorite pattern; a good teacher functions as a pointer, exposing his student's vulnerability (and) causing him to explore both internally and finally integrating himself with his being. Martial art should not be passed out indiscriminately…” – Bruce Lee

A way is learned by the student. But to break it down in its simplest form: What subject inspires you? Once you discover this, draw every day, make plenty of mistakes, seek feedback and direction from the art community and professionals alike.

Many great artists are self-taught, but many more go through some form of an education system. If you can get in, I think Art Center is the best. Other excellent education systems are Gnomon or Feng Zhu Design School or Art Institutes International (where I graduated from). If you want to go self-taught route, I recommend Gnomon DVD’s to get some professional insight and tutorials. In my experience, learning how to draw is a lifelong process – no 20 minute ‘session’ with a professional artist is going to transform your ability.

Feng Zhu Design is a constant internal and external process – but I recommend going through some kind of an education system that involves years of study that I listed – covering all aspects of art including set design, human and animal anatomy and vehicle design. Education from an institute of higher learning is the fastest, and even then it takes years. The most important thing is to do your craft every day – so it’s part of who you are.


Zafric When it comes to applying for jobs at Bungie, do you have any tips or suggestions regarding how to present your portfolio and/or resume?

Ryan DeMita
The simpler the better! You want to make sure you work is well presented and easily viewable. I’ve always preferred the blog format. It’s a simple and inexpensive way to present work as well as making you searchable on the web. I would avoid flash portfolio sites, cd portfolios, mail away portfolios or anything that requires more than clicking a button. HTML is always a safe bet. I would keep the resumes short and sweet and in Word, PDF, or HTLM page format. Best of Luck!

Joseph Cross
My best advice for portfolios and resumes if you’re feeling lost, is to find examples of artists you admire and are in the position you want to be in and do what they do, make you website like theirs, organize your portfolio like theirs, and find a professional resume and format it the same way. Look at professional artists you admire as instruction manuals for success.

Frank Capezzuto
A website, along with a DVD or CD, is the best for submission. On an interview, simply printouts or even a slideshow on a laptop or iPad will work. Don’t do fancy flash intros or anything like that for a webpage, since reviewers of portfolios have hundreds of submissions to go through. Loading times or clunky interfaces might make a reviewer pass over to the next submission. You never want to make anyone work to figure out a complex interface to see your work. A simple gallery page is the best if you’re applying for 3D or Concept. Obviously for animation, a YouTube page of demos is free and effective.

Some good examples are BlogSpot pages, like Feng Zhu’s BlogSpot – a simple gallery of images with a thumbnail browser. YouTube can also be embedded into blogspot for animation applicants. BlogSpot is awesome because it’s 100% free, fast and has plenty of storage for art sites. Also, no need to pay for a registered address, they provide you with one for free.

Most importantly, when applying to any game or production company (Bungie), don’t apply there because you want a paycheck or a job. Apply because you are inspired by the company’s mission and you’re passionate about their games. It will show in every aspect of the application process.


GrinnialVex So, I'm going to be in town this weekend for the first time ever for PAX and all, and I want to know what the area has to offer for a food fanatic from Chicago (where we have TONS of good stuff to eat). Since you guys are all living there, what sort of places can you recommend I check out for some really awesome meals?

Pat Jandro
Nick's Grill in Kirkland. Get the burrito.

Alan Stuart
Salmon and chowder at Ivar's on pier 54 (the original location).
Steak at The Metropolitan Grill.
Italian at Bucca di Beppo.
Burgers at Red Mill.
Pub fare and micro-brew at The Pike in Pike Place Market.

Chris Owens
Salumi (A sandwich shop run by Mario Batali’s dad).
Red Mill (GREAT burgers).
The Wurst Place (GREAT sausages).
Volterra (GREAT Italian).

Jason Sussman
Din Tai Fung or Facing East (Bellevue), Maltby Cafe, Skillet (Seattle).

Lorraine McLees
Steak? Got to the Brazilian Steak House in Bellevue or John Howie Steakhouse. Pizza? Go to Kylie's in Fremont. Ice Cream? BlueBird ice cream in Fremont. For that matter, just head over to Fremont, see the Troll, and walk around eating food until you pass out near the Center of the Universe.

Lars Bakken
If you don't mind walking up the hill from the Convention Center, I highly recommend Skillet. http://www.skilletstreetfood.com/. They started out as a food truck, but they have a physical restaurant at 14th & Union. I'm salivating just thinking about it. If you go, definitely get the poutine. My lord it's good.

Austin Spafford
My favorite place to eat when attending PAX is Cyber-Dogs, but it's more for the unique atmosphere, perfect distance, and vegetarian menu (which while not essential, is almost always a treat for me).


dmg04 How many hugs can I give you at PAX?

You have to find me first.  If successful in your quest, I prefer fist-bumps.


emopinatapwns I never have any good questions to ask...

Not to worry. You neighbors in the Bungie Community have you covered. Mail Sacking is just as enjoyable as a spectator sport.

In fact, I have questions in reserve. The customary question/answer drill resulted in an embarrassment of riches this week. There was enough delicious community interaction to fill two mail trucks, so I hid one of them in the nearby forest. When it is Friday again, I will share Part Two of the conversation that took place between us and you.

In the meantime, I’ll be seeing several of you any moment now.
New Beginnings 

Posted by DeeJ at 1/31/2013 11:45 AM PST

Bungie.net has evolved...

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Tags: Community

   

Bungie.net Set to Read-Only Today 

Posted by DeeJ at 1/8/2013 9:07 AM PST

Pardon our dust...

On Tuesday, January 8th, Bungie.net will be set to read-only mode. During this short, preparatory maintenance window, you can browse, but you can’t post. We expect the outage to be brief.

Thank you for your patience. If we don’t make it back, tell your mother we love her. See you on the other side.

Tags: Community

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Happy Holidays. Love, Bungie. 

Posted by DeeJ at 12/21/2012 2:22 PM PST

Peace on Earth?

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Tags: Community

   

We Wish You a Merry Mail Sack 

Posted by DeeJ at 12/21/2012 2:21 PM PST

Goodwill towards mail...



It’s beginning to look a lot like Christmas at Bungie. Our cavernous hideout, usually overrun by artists, coders, and designers, is slowly becoming a place of empty chairs and empty tables. Before our beloved partners in crime could flee the scene in favor of their respective family reunions, we gathered around the very last bundle of community interaction that will be seen this calendar year.

The past twelve months have been home to fascinating developments at Bungie. We are thankful. We’ve marched ever closer toward our fate. There is brilliant light at the end of the tunnel, dear community.

But that is a glorious conversation best saved for another time. For now, let’s look back instead of forward.

Let’s open the Sack.


Frag Ingot What do you consider to be your greatest accomplishment from this year?

I made it through...

Ben Thompson, Engineer

I wrote lots of cool things for Bungie.next. Maybe DeeJ will tell you more about that soon.
Tom Gioconda, Engineer

I started building a spaceship in my garage, entirely out of spare lawnmower parts.
Dave Mongan, Senior Writer

Deadlift: 325lbs., Squat: 225lbs, Machine Squat: 360lbs. Also, wrote/recorded 13 songs and remixed 2 songs.
Forrest Soderlind, Technical Artist

Professionally, I built a new back end system that (if it works correctly) will make the online experience better for a significant portion of our playerbase, without them ever knowing it is there. Personally, I went on some awesome adventures with my wife this year and didn't get us both killed, or too horribly lost.
Michael Williams, Engineer

Marriage!
Robert Kehoe, BVT Tester

Creating the next generation of the internal tools for Bungie.Next. They ain’t pretty, but they get the job done.
Alex Loret de Mola, Engineer

And, the following people on the Bungie Panel for this week counted their great fortune in landing a place on the roster of Team Bungie. This delegation represents only a fraction of the parade of noobs that stormed our front door to help us bring you a new game.
Will Edgette, Engineer
Leland Dantzler, Tester
Doug Juno, Artist
Drew Smith, Producer
David Johnson, Engineer
Mike Shannon, Senior IT Engineer
Chris Owens, Test Engineer
Andy Howell, Matchmaking Test Lead


Hylebos How is the Pentathlon shaping up?

As someone who has been honored with an invitation to serve on the Exalted Winter Pentathlon Committee, I'm one of the few people who can tell you that it’s shaping up quite nicely. Our competitors have been partitioned into four warring schools, with Captains assigned to lead each. Events have been chosen, with lieutenants designated to lead each school’s respective charge, and commissioners in place to enforce the rules of battle. As the games draw near, we'll treat you to the usual front-row seat, though I suspect the game I'm most anxious to play this year will be zealously guarded from your eyes.


Elem3nt 117 What is your New Year's Resolution?

I resolve to be a little bit more open and transparent with you. If that has you excited, please note that my track record for keeping these annual promises is less than impressive. Let’s see if my co-developers are more or less disciplined. What do you have planned for yourselves in 2013, Bungie Panel?

Decimate the competition in the Pentathlon or die trying.
Drew Smith, Producer

Draw more.
Doug Juno, Artist

Finish building that spaceship in my garage! Or, give up the ridiculous idea already and waste my free time more wisely.
Dave Mongan, Senior Writer

To get up earlier!
Andy Howell, Matchmaking Test Lead

Deadlift: 495lbs., Squat: 405lbs, Bench 250lbs.
Forrest Soderlind, Technical Artist

Write a book, plant a tree. I can already imagine blank pages and a bare yard.
Christian Diefenbach, Engineering Lead

Don’t get suckered into anymore of those crazy “End of the world” doomsday prophesies.
Ben Thompson, Engineer

Create more, consume less.
Michael Williams, Engineer

To finally fulfill my resolutions from the last 8 years.
Mike Shannon, Senior IT Engineer

I resolve to be better, stronger, faster.
Chris Owens, Test Engineer

To not make any more New Year’s Resolutions.
Alex Loret de Mola, Engineer

Be less tempted by Bungie’s free snacks. Who am I kidding?
Leland Dantzler, Tester


Ninja Blue Wolf Does Marty do lessons?

You mean music lessons? No. Marty does teach us a lesson from time to time, but they are more in the vein of knowing when to hold ‘em – and when to fold ‘em. If you don’t get the reference, that’s an old song about Poker, written by a gambling purveyor of Fried Chicken.


WestCoastRonin If you could remake any Christmas movie and give it a sci-fi setting, which movie would you choose and what would it be like?

I’m pitching a starside reboot of A Christmas Story. My hero, Ralphie_9.6, is an astroclone incepted on an off-world colony who dreams of owning a Red Ryder x-ray cannon. As part of his coming of age, he learns to face off against the Academy’s most dreaded bully. Comic relief ensues when he tricks his best friend into sticking his tongue to the cooling towers of the main reactor. For the grand finale, a hoard of feral tusk-wolves make off with the sandtrout that was prepared for the solstice feast of the seventh moon.

The joy of editing this feature is the chance to hoard the best and most obvious answer for one’s self. However, in the event that Hollywood rejects my screenplay, here are some alternatives from the Bungie Panel…

If you ask me, Rocky 4 is begging for a sci-fi remake. It’s got it all: Good versus evil; hi-tech versus old-school; national pride versus personal determination. Everything is on the line, and it all comes to a head on Christmas Day. Simply set it in an interstellar society, with humans versus aliens and… Ba-da-bing ba-da-boom! Instant, updated holiday classic.
Dave Mongan, Senior Writer

Rudolph the Red-Nosed Reindeer is a cyborg sent back through time to Santa’s workshop (circa 1995) to protect Santa Claus. Sam the Snowborg is on a mission to kill him and alter the future so that Snowborgs rule over all mankind – and Christmas is permanently destroyed. To save the day, Santa and Rudolph must go to the Isle of Misfit Toys Asylum to rescue Mrs. Claus, who was arrested after encountering Rudolph in the prequel.
David Johnson, Engineer

It’s a Wonderful Star Trek Life. I know they kind of already did it in TNG. I guess I just want Star Trek for Christmas.
Andy Howell, Matchmaking Test Lead

As Life Day approaches on Tatooine, Emmet Otter and his Ma decide to compete in the Cantina's talent contest. Watch as they face corrupt Hutt judges, and challenge the Empire's most deadly musicians, "The Boba Fett Sarlacc Band". In the end they will learn the true meaning of Life Day, and the true power of the Force.
Michael Williams, Engineer

Mine is more based on a TV show than a movie. Theorizing that one could time travel within his own lifetime, Doctor Sam Beckett stepped into the Quantum Leap accelerator - and vanished. He awoke to find himself trapped in the past, facing mirror images that looked a lot like Santa, and driven by an unknown force to change Christmas for the better. His only guide on this journey is ELF, an observer from his own time, who appears in the form of a hologram that only Sam can see and hear. And so, Doctor Beckett finds himself leaping from life to life, striving to replace bad presents with amazing presents and hoping each time that his next leap… will be the leap home.
Chris Owens, Test Engineer

I have a visual of people opening their Christmas presents to find face hugger aliens inside.
Robert Kehoe, BVT Tester

The first two Die Hard movies could be convincingly set on an inter-planetary colony and a spaceport, respectively. The plot of the second movie even becomes more much plausible in a spaceport.
Tom Gioconda, Engineer

White Christmas. It’s the year 2196, and Lt. Commander Wallace is performing a holiday space symphony for our troops fighting against the mysterious arachnid alien species that has invaded our solar system. He finds himself caught in a web, and about to be eaten by said aliens, before Ensign Davis runs over in the nick of time and saves his life. Their friendship comes to a head years later when their old Fleet Admiral is discovered running a failed tourist vessel orbiting Jupiter. They decide to bring their interstellar cast and crew to revive his chances of success. The plot really doesn’t have to change much at all! I suppose one of their love interests could get vaporized by a stray phaser blast as they defend the tourist ship from space raiders.
Alex Loret de Mola, Engineer

Yeah, Alex. Because nothing gets people in the Christmas spirit faster than vaporizing love interests.


irishfreak Why won't you return my calls?

Mostly because, for the first time in the years (and years) since I left college and joined The Work Force, I don’t have a phone on my desk. That took some getting used to. I remember asking about this on my first day at Bungie. Urk answered my question with a question of his own. “Who would you call?” That stopped me in my tracks. Hello, Internet? It’s me, DeeJ.


EZcompany2ndsqd If Santa came down your chimney and you were awake what would you do?

I’d handcuff him to the gas starter, light a candle, and have a long chat about all those years I got ugly sweaters instead of the video games that had been released that season. Perhaps the Bungie Panel will be more forgiving than I…

See if he wanted to play some Farcry 3 coop.
Drew Smith, Producer

I would thank him for giving me a brand new fireplace.
David Johnson, Engineer

Offer him a drink.
Doug Juno, Artist

Release the Krampus!
Forrest Soderlind, Technical Artist

Demand gifts as payment for intrusion.
Leland Dantzler, Tester

We would then engage in mortal combat - Bungie wood n00b sword vs. Santa Sack. Spoiler: Christmas would lose.
Andy Howell, Matchmaking Test Lead

Borrow his ride!
Christian Diefenbach, Engineering Lead

Ask if he had a couple hours to babysit.
Ben Thompson, Engineer

Wager my soul against a golden fiddle in a Settler's of Catan match. Santa does that right?
Michael Williams, Engineer

Scream like a little girl and run around in circles until the bad man left. Sadly, that’s how I deal with most situations.
Chris Owens, Test Engineer

Offer the man some milk and cookies for installing a chimney in my apartment.
Will Edgette, Engineer

Probably offer him a beer. Cookies and milk probably get old.
Tom Gioconda, Engineer


DarthCarrick If you could give the Community a present, what would it be?

An exciting new place to call home. Since such things cannot be wrapped, that gift will have to serve another occasion.


Xd00999 You can now un-cancel one television show. What do you choose?

When I do make it to my television, I’m more than likely using it to battle the Internet though the construct of my favorite game. Thus, I am transferring my vote to the Bungie Panel. Have at it, people. What do you wish was still on the idiot box?

I used to work in TV, so that’s like asking me to resurrect only one of my deceased friends. Too cruel. Instead, I’ll bring to life a baby that was never born: a pilot I wrote called “The War.” Imagine the grittiness of “The Wire,” set on the coke-frenzied Sunset Strip of the 1980s. It was an intense roller-coaster ride of sex & drugs & rock-n-roll… or at least it would have been, had it ever seen the light of day. Oh well…
Dave Mongan, Senior Writer

I’d pick one of the following:

Ben Thompson, Engineer

Bring back Firefly!
David Johnson, Engineer

Firefly, Duh. (Says the Star Trek fan… I know.. I know..)
Andy Howell, Matchmaking Test Lead

Firefly.
Will Edgette, Engineer

Can I choose two? 1) Firefly 2) Farscape.
Christian Diefenbach, Engineering Lead

Firefly.
Michael Williams, Engineer

I’m sure this is the first time someone mentioned this show, but Firefly.
Chris Owens, Test Engineer

Answers other than Firefly are wrong.
Tom Gioconda, Engineer

Wonderfalls!
Alex Loret de Mola, Engineer

Better Off Ted.
Leland Dantzler, Tester

Carnivale on HBO.
Doug Juno, Artist

Arrested Development.
Drew Smith, Producer

Deadwood, so I can open a can of peaches.
Forrest Soderlind, Technical Artist


A Pimpin Lady Why will you not answer my question? I want to know where Bungie hires their non-gaming personnel. Last time I asked this question, you sent me to the job listings page on B.Net. In all my years here, I have never seen non-gaming related listings. I know you guys have to have accountants, HR, health educators, etc. Will you please tell me where the job listings for these people are found?

“Ma’am! I answered your question! I answered the darn... I’m cooperating here!” -Jerry Lundegaard, Executive Sales Manager, Gustafson Motors

It’s almost as if our whole team is devoted to the singular cause of making a game. We do have a few people at Bungie who mind the shop while we make the toys. In all your years here, none of them have quit. They really like their jobs. We see to that, personally. If we end up needing more of them, the curious onlookers who pay attention to our Careers page will be the first to know.


Marcellos007 What was the funniest present you´ve got for Christmas?

My father and my sister succumbed to the allure of a home shopping offering on television. One toll-free conversation later, our entire family received the gift of decorative swords. Mine was so decorative, the blade folded under the weight of its own haft when I sank it into the soil of the back yard in a dramatic reenactment of the ending to my favorite Scottish revolution film. Care to recall your own comedic lumps of coal, Bungie Panel?

My dad used to rewrap the board game Balderdash every year and give it to a random member of the family. That was always funny. Plus, it’s a good game.
Drew Smith, Producer

Many years ago, a boss of mine gave me the menu for an adult-entertainment venue called The Chicken Ranch. I never visited the establishment, but I got a lot of laughs out of reading the names of their various “Dishes.”
Dave Mongan, Senior Writer

One year, my friends thought it would be a good idea to all get me Hello Kitty themed gifts, including bubble bath that came packaged with warnings about urinary tract infections. Also included was a lantern that had a warning to “not look directly at.” So, all of the Hello Kitty gifts where deadly in one way or another. But really, isn’t anything to do with Hello Kitty?
Andy Howell, Matchmaking Test Lead

Our family has had a habit of wrapping gifts in bizarre ways. I've seen bizarre polyhedral shapes, boxes nested in boxes, and gifts wrapped in twine that has been spliced so there was no end to untie.
Michael Williams, Engineer

A 20 pound wheel of cheese (I used to be a much larger man who loved his cheese).
Chris Owens, Test Engineer

A Rubik’s Cube shaped like Homer Simpson.
Alex Loret de Mola, Engineer

My dad gave me Heretic: Shadow of the Serpent Riders. I was 8 and my mom was furious. Dad and I played the heck out of it, though.
Leland Dantzler, Tester


Halo biggest fan For all the artists at Bungie: Do any of you frequently go to figure drawing sessions to stay sharp on your traditional drawing skills?

Is this really a question about art? Or, is it more a question about naked people in our studio?


CoRaMo Where is the strangest place you have ever played a video game?

Like so many of you, I was waiting anxiously on the sidelines while Halo: ODST was preparing to drop. Through some magic wielded by the Hand of Urk, I vaulted to the front of a very long line and was the first kid in my zip code to play Firefight in the belly of a military transport vehicle. Moral to the story: Always be nice to your Community Manager. Beat that, Bungie Panel!

The Experience Music Project in Seattle during the Halo 2 launch party. The science fiction museum had only recently gone into the building, and the whole experience was pretty surreal and awesome.
Michael Williams, Engineer

At the Podiatrist, while I was having an ingrown toenail removed. I needed a distraction.
Andy Howell, Matchmaking Test Lead

You mean like the backseat of a Volkswagen?
Mike Shannon, Senior IT Engineer

Backseat of a Volkswagen.
Robert Kehoe, BVT Tester

I played Inception – The App while I was in Erfoud, Morocco just to unlock the Africa chapter. My wife rolled her eyes, but the camels didn’t seem to mind.
Forrest Soderlind, Technical Artist

On the set of a movie.
Chris Owens, Test Engineer

In a van heading across the country to get to PAX – part of a caravan called the Cross Country Super Trip. We wired it up to a TV that was fixed into the ceiling, and played it on our two day long trek.
Alex Loret de Mola, Engineer

I played Pokemon Silver in an unmarked van, in Ireland, stuck at a sheep crossing while thousands of fluffy things crossed the road for more than 15 minutes (true story).
Leland Dantzler, Tester

Do iPhone games on the porcelain throne count?
Dave Mongan, Senior Writer

To most of you, playing in an arcade is probably pretty strange. More people play video games on the toilet via their phones than play in arcades now.
Tom Gioconda, Engineer

With gaming on cell phones, it doesn’t get much more strange than gaming in a public restroom. I’m... not the only one that does that, right?
David Johnson, Engineer

Some of you are sick. Suddenly, that line that forms outside the Bungie men’s room is much less a mystery. Pull your pants up and get back to work. You can launch birds out of slingshots on your own time.


coolmike699 Does Bungie do a secret Santa? Has anyone gotten anything really weird?

Our Secret Santas give presents to the people who need them the most. This year, our tree was decorated with dreams passed along to us from our friends at the Make-A-Wish Foundation. We love making dreams come true at Bungie – the weirder the better.




Duardo What was the best gift ever given to you?

I have everything I want in life: a gaming console, a patient wife who lets me spend a lot of time with it, and a clan of willing killers to carry me to victory. Bungie Panel, can you do a better job of celebrating the spirit of giving?

Not to get all sappy, but a couple years back, my wife gave me a pretty non-traditional Christmas present: a pregnancy test that read positive. Now, a few years earlier I would’ve freaked out; but timing is everything, and instead I was super excited to know we were expecting a little gamer of our own.
Dave Mongan, Senior Writer

The generosity of my friends. I can be demanding and a bit eccentric/neurotic, but they are all super accommodating.
Drew Smith, Producer

My life, by my mom and dad. (I know, suck up...)
Andy Howell, Matchmaking Test Lead

My first thought was to say “my daughters.” Then, I realized they’re more like Trojans taking over my world: making me work harder to get them the best life I can, eating away at my idle time with child’s play and E rated games, pushing me to better myself and… Yeah, my daughters.
Christian Diefenbach, Engineering Lead

My family once commissioned a custom art piece from one of my favorite artists based on a fictional character of mine. The effort and subtlety needed to gather the information for the commission was as precious as the artwork itself.
Michael Williams, Engineer


Mike Shannon, Senior IT Engineer

The gift of laughter! Yeah, right! That’d be my original 8-bit NES with the Gold Zelda Cart.
Chris Owens, Test Engineer

My wife built me a cabinet with a mini-fridge, snack drawer, and movie theater style popcorn popper for my home theater room was pretty damned impressive last year.
Tom Gioconda, Engineer

The gift of life! Hahaha, no. In all seriousness, the Nintendo Entertainment System. It was the beginning of what got me here today.
Robert Kehoe, BVT Tester

Being able to work at Bungie.
Alex Loret de Mola, Engineer

Dethklok: Dethalbum II on vinyl.
Forrest Soderlind: Technical Artist


Will Edgette, Engineer

Hope.
Leland Dantzler, Tester


spartain ken 15 Do you guys ever think you would sell some Bungie-themed Christmas cards?

If you refresh the front page of our website, you can have one for free. There ain’t any cash in it, but it’s still a sincere expression of our love and devotion. Of all the gifts that we’re to receive in the coming days, very few will make us as happy as your unshakable friendship.

And, thus, the Sack is empty. With its closure, we bring to an end another year of community love. This next year promises to be a more exciting one. Between now and then, do take care of yourselves. May your travels by safe, and your holiday loot plentiful.

To all a good night.

Tags: Community

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Friendship of Mythic Proportions 

Posted by DeeJ at 12/20/2012 4:21 PM PST

Lean on me...

The Bungie Community is constantly astounding us with their creativity, and their solidarity. Recently, some ancients (who were playing Bungie games before some of their contemporaries were born) banded together to produce a piece of art that would steady a friend in need as he took steps toward a new challenge. Behold the intersection between passion for games and compassion for one's fellow gamer.

Miguel writes: Folks, here's a link to the whole Soulblighter Sword Cane saga, how it came to be, why we did it, etc. It all started back at the tail end of August (right before PAX Prime!) and is finally done now. The man has his uber-cane! Thanks of course to all of you for creating a wonderful environment for us to form such lasting friendships. Man, are we getting old.



 Cheers to the big hearts at Bungie.org.  

Tags: Community

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